// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifndef COMMON_TASK_KIT_H #define COMMON_TASK_KIT_H #include class LocatedEntity; class Task; class TypeNode; template class ScriptKit; /// \brief Factory interface for for factories for creating tasks /// /// An Entity consists of an instance of one of a number of C++ classes /// optionally with a script. Stores information about default attributes, /// script language and class name. class TaskKit { protected: TaskKit(); /// \brief Type of the base entity class this task works on const TypeNode * m_target; /// \brief Name of a property the target must have std::string m_property; public: ScriptKit * m_scriptFactory; virtual ~TaskKit(); const TypeNode * target() { return m_target; } const TypeNode * setTarget(const TypeNode * t) { m_target = t; return m_target; } const std::string & setRequireProperty(const std::string & p) { m_property = p; return m_property; } /// \brief Check target matches /// /// @param target the entity the task is to be performed on virtual int checkTarget(LocatedEntity * target) = 0; /// \brief Create a new task /// /// @param chr the character performing the task virtual Task * newTask(LocatedEntity & chr) = 0; }; #endif // COMMON_TASK_KIT_H