// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "TypeNode.h" #include "debug.h" #include "Property.h" #include "PropertyManager.h" #include static const bool debug_flag = false; using Atlas::Message::MapType; TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::TypeNode(const std::string & name, const Atlas::Objects::Root & d) : m_name(name), m_description(d), m_parent(0) { } TypeNode::~TypeNode() { PropertyDict::const_iterator I = m_defaults.begin(); PropertyDict::const_iterator Iend = m_defaults.end(); for (; I != Iend; ++I) { delete I->second; } } void TypeNode::addProperty(const std::string & name, PropertyBase * p) { m_defaults[name] = p; } void TypeNode::addProperties(const MapType & attributes) { MapType::const_iterator J = attributes.begin(); MapType::const_iterator Jend = attributes.end(); PropertyBase * p; for (; J != Jend; ++J) { p = PropertyManager::instance()->addProperty(J->first, J->second.getType()); assert(p != 0); p->set(J->second); p->setFlags(flag_class); m_defaults[J->first] = p; } } void TypeNode::updateProperties(const MapType & attributes) { // Discover the default attributes which are no longer // present after the update. std::set removed_properties; PropertyDict::const_iterator I = m_defaults.begin(); PropertyDict::const_iterator Iend = m_defaults.end(); MapType::const_iterator Jend = attributes.end(); for (; I != Iend; ++I) { if (attributes.find(I->first) == Jend) { debug( std::cout << I->first << " removed" << std::endl; ); removed_properties.insert(I->first); } } // Remove the class properties for the default attributes that // no longer exist std::set::const_iterator L = removed_properties.begin(); std::set::const_iterator Lend = removed_properties.end(); for (; L != Lend; ++L) { PropertyDict::iterator M = m_defaults.find(*L); delete M->second; m_defaults.erase(M); } // Update the values of existing class properties, and add new class // properties for added default attributes. MapType::const_iterator J = attributes.begin(); PropertyBase * p; for (; J != Jend; ++J) { PropertyDict::const_iterator I = m_defaults.find(J->first); if (I == Iend) { p = PropertyManager::instance()->addProperty(J->first, J->second.getType()); assert(p != 0); p->setFlags(flag_class); m_defaults[J->first] = p; } else { p = I->second; } p->set(J->second); } } bool TypeNode::isTypeOf(const std::string & base_type) const { const TypeNode * node = this; do { if (node->name() == base_type) { return true; } node = node->parent(); } while (node != 0); return false; } bool TypeNode::isTypeOf(const TypeNode * base_type) const { const TypeNode * node = this; do { if (node == base_type) { return true; } node = node->parent(); } while (node != 0); return false; }