// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "SolidProperty.h" #include "LocatedEntity.h" #include "common/debug.h" #include static const bool debug_flag = false; using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Message::FloatType; SolidProperty::SolidProperty() { } int SolidProperty::get(Element & ent) const { ent = (flags() & flag_bool) ? 1 : 0; return 0; } void SolidProperty::set(const Element & ent) { if (ent.isInt()) { if (ent.Int() == 0) { resetFlags(flag_bool); } else { setFlags(flag_bool); } } } SolidProperty * SolidProperty::copy() const { return new SolidProperty(*this); } void SolidProperty::apply(LocatedEntity * owner) { owner->m_location.setSolid(flags() & flag_bool); }