// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "TerrainProperty.h" #include "common/log.h" #include "common/debug.h" #include "modules/TerrainContext.h" #include #include #include #include #include #include #include #include #include #include #include #include static const bool debug_flag = false; using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Message::FloatType; typedef Mercator::Terrain::Pointstore Pointstore; typedef Mercator::Terrain::Pointcolumn Pointcolumn; typedef enum { ROCK = 0, SAND = 1, GRASS = 2, SILT = 3, SNOW = 4} Surface; /// \brief TerrainProperty constructor /// /// @param data Reference to varaible holding the value of this Property /// @param modifiedTerrain Reference to a variable storing the set of /// modified points /// @param createdTerrain Reference to a variable storing the set of /// created points /// @param flags Flags indicating how this Property should be handled TerrainProperty::TerrainProperty() : m_data(*new Mercator::Terrain(Mercator::Terrain::SHADED)), m_tileShader(*new Mercator::TileShader) { m_tileShader.addShader(new Mercator::FillShader(), ROCK); m_tileShader.addShader(new Mercator::BandShader(-2.f, 1.5f), SAND); m_tileShader.addShader(new Mercator::GrassShader(1.f, 80.f, .5f, 1.f), GRASS); m_tileShader.addShader(new Mercator::DepthShader(0.f, -10.f), SILT); m_tileShader.addShader(new Mercator::HighShader(110.f), SNOW); m_data.addShader(&m_tileShader, 0); } TerrainProperty::~TerrainProperty() { delete &m_data; delete &m_tileShader; } int TerrainProperty::get(Element & ent) const { MapType & t = (ent = MapType()).asMap(); MapType & terrain = (t["points"] = MapType()).asMap(); const Pointstore & points = m_data.getPoints(); Pointstore::const_iterator Iend = points.end(); for (Pointstore::const_iterator I = points.begin(); I != Iend; ++I) { const Pointcolumn & pointcol = I->second; Pointcolumn::const_iterator J = pointcol.begin(); Pointcolumn::const_iterator Jend = pointcol.end(); for (; J != Jend; ++J) { std::stringstream key; key << I->first << "x" << J->first; ListType & point = (terrain[key.str()] = ListType(3)).asList(); point[0] = (FloatType)(I->first); point[1] = (FloatType)(J->first); point[2] = (FloatType)(J->second.height()); } } t["surfaces"] = m_surfaces; return 0; } void TerrainProperty::set(const Element & ent) { if (!ent.isMap()) { return; } const MapType & t = ent.asMap(); debug(std::cout << "TerrainProperty::setTerrain()" << std::endl << std::flush;); const Pointstore & base_points = m_data.getPoints(); MapType::const_iterator I = t.find("points"); if (I != t.end() && I->second.isMap()) { const MapType & points = I->second.asMap(); MapType::const_iterator Iend = points.end(); for (MapType::const_iterator I = points.begin(); I != Iend; ++I) { if (!I->second.isList()) { continue; } const ListType & point = I->second.asList(); if (point.size() != 3) { continue; } int x = (int)point[0].asNum(); int y = (int)point[1].asNum(); Pointstore::const_iterator J = base_points.find(x); if (J == base_points.end() || J->second.find(y) == J->second.end()) { // Newly added point. m_createdTerrain[x].insert(y); } else { // Modified point PointSet::const_iterator K = m_createdTerrain.find(x); if (K == m_createdTerrain.end() || K->second.find(y) == K->second.end()) { // Already in database m_modifiedTerrain[x].insert(y); } // else do nothing, as its currently waiting to be added. } m_data.setBasePoint(x, y, point[2].asNum()); // FIXME Add support for roughness and falloff, as done // by damien in equator and FIXMEd out by me } } I = t.find("surfaces"); if (I != t.end() && I->second.isList()) { m_surfaces = I->second.List(); } } TerrainProperty * TerrainProperty::copy() const { return new TerrainProperty(*this); } void TerrainProperty::addMod(const Mercator::TerrainMod *mod) const { m_data.addMod(mod); } void TerrainProperty::updateMod(const Mercator::TerrainMod *mod) const { m_data.updateMod(mod); } void TerrainProperty::removeMod(const Mercator::TerrainMod *mod) const { m_data.removeMod(mod); } void TerrainProperty::clearMods(float x, float y) { Mercator::Segment *s = m_data.getSegment(x,y); if(s != NULL) { s->clearMods(); //log(INFO, "Mods cleared!"); } } /// \brief Return the height and normal to the surface at the given point bool TerrainProperty::getHeightAndNormal(float x, float y, float & height, Vector3D & normal) const { Mercator::Segment * s = m_data.getSegment(x, y); if (s != 0 && !s->isValid()) { s->populate(); } return m_data.getHeightAndNormal(x, y, height, normal); } /// \brief Get a number encoding the surface type at the given x,y coordinates /// /// @param pos the x,y coordinates of the point on the terrain /// @param material a reference to the integer to be used to store the /// material identifier at this location. int TerrainProperty::getSurface(const Point3D & pos, int & material) { float x = pos.x(), y = pos.y(); Mercator::Segment * segment = m_data.getSegment(x, y); if (segment == 0) { debug(std::cerr << "No terrain at this point" << std::endl << std::flush;); return -1; } if (!segment->isValid()) { segment->populate(); } x -= segment->getXRef(); y -= segment->getYRef(); assert(x <= segment->getSize()); assert(y <= segment->getSize()); const Mercator::Segment::Surfacestore & surfaces = segment->getSurfaces(); WFMath::Vector<3> normal; float height = -23; segment->getHeightAndNormal(x, y, height, normal); debug(std::cout << "At the point " << x << "," << y << " of the segment the height is " << height << std::endl; std::cout << "The segment has " << surfaces.size() << std::endl << std::flush;); if (surfaces.size() == 0) { log(ERROR, "The terrain has no surface data"); return -1; } Mercator::Surface & tile_surface = *surfaces.begin()->second; if (!tile_surface.isValid()) { tile_surface.populate(); } material = tile_surface((int)x, (int)y, 0); return 0; } /// \brief Find the mods at a given location /// /// @param pos the x,y coordinates of a point on the terrain /// @param mods a reference to the list to be returned void TerrainProperty::findMods(const Point3D & pos, std::vector & ret) { Mercator::Segment * seg = m_data.getSegment(pos.x(), pos.y()); if (seg == 0) { return; } const Mercator::ModList & seg_mods = seg->getMods(); Mercator::ModList::const_iterator I = seg_mods.begin(); Mercator::ModList::const_iterator Iend = seg_mods.end(); for (; I != Iend; ++I) { const Mercator::TerrainMod * mod = *I; WFMath::AxisBox<2> mod_box = mod->bbox(); if (pos.x() > mod_box.lowCorner().x() && pos.x() < mod_box.highCorner().x() && pos.y() > mod_box.lowCorner().y() && pos.y() < mod_box.highCorner().y()) { Mercator::Effector::Context * c = mod->context(); if (c == 0) { log(WARNING, "Terrrain mod with no context"); continue; } debug(std::cout << "Context has id" << c->id() << std::endl;); TerrainContext * tc = dynamic_cast(c); if (tc == 0) { log(WARNING, "Terrrain mod with non Cyphesis context"); continue; } debug(std::cout << "Context has pointer " << tc->entity().get() << std::endl;); ret.push_back(tc->entity().get()); } } }