// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifndef SERVER_COMM_CLIENT_H #define SERVER_COMM_CLIENT_H #include "CommStreamClient.h" #include "Idle.h" #include #include #include namespace Atlas { class Codec; namespace Objects { class ObjectsEncoder; } class Negotiate; } class Link; /// \brief Base class for Atlas clients connected to the server. /// /// Used by subclasses to handle remote TCP clients and local UNIX clients. /// \ingroup ServerSockets template class CommClient : public Atlas::Objects::ObjectsDecoder, public CommStreamClient, public Idle { public: /// \brief STL deque of pointers to operation objects. typedef std::deque DispatchQueue; protected: /// \brief Queue of operations that have been decoded by not dispatched. DispatchQueue m_opQueue; /// \brief Atlas codec that handles encoding and decoding traffic. Atlas::Codec * m_codec; /// \brief high level encoder passes data to the codec for transmission. Atlas::Objects::ObjectsEncoder * m_encoder; /// \brief Atlas negotiator for handling codec negotiation. Atlas::Negotiate * m_negotiate; /// \brief Server side object for handling connection level operations. Link * m_link; /// \brief Time connection was opened time_t m_connectTime; /// \brief Handle socket data related to codec negotiation. int negotiate(); /// \brief Add an operation to the queue. template void queue(const OpType &); bool timeout() { return this->m_clientIos.timeout(); } int operation(const Atlas::Objects::Operation::RootOperation &); virtual void objectArrived(const Atlas::Objects::Root & obj); virtual void idle(time_t t); CommClient(CommServer &, const std::string &); CommClient(CommServer &, const std::string &, int fd); public: virtual ~CommClient(); void setup(Link * connection); int send(const Atlas::Objects::Operation::RootOperation &); int read(); void dispatch(); }; #endif // SERVER_COMM_CLIENT_H