// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #include "CommPeer.h" #include "Peer.h" #include "CommServer.h" #include "common/globals.h" #include "common/serialno.h" #include "common/log.h" #include #include #include using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Info; /// \brief Constructor remote peer socket object. /// /// @param svr Reference to the object that manages all socket communication. /// @param username Username to login with on peer /// @param password Password to login with on peer CommPeer::CommPeer(CommServer & svr, const std::string & name) : CommClient(svr, name) { } CommPeer::~CommPeer() { } /// \brief Connect to a remote peer on a specific port /// /// @param host The hostname of the peer to connect to /// @param port The port to connect on /// @return Returns 0 on success and -1 on failure. int CommPeer::connect(const std::string & host, int port) { return m_clientIos.open(host, port, true); } /// \brief Connect to a remote peer wath a specific address info /// /// @param info The address info of the peer to connect to /// @return Returns 0 on success and -1 on failure. int CommPeer::connect(struct addrinfo * info) { return m_clientIos.open(info, true); } void CommPeer::setup(Link * connection) { m_link = connection; assert(!m_clientIos.connect_pending()); m_negotiate->poll(false); m_clientIos << std::flush; } bool CommPeer::eof() { if (m_clientIos.connect_pending()) { if (m_clientIos.isReady(0)) { connected.emit(); return false; } else { // With the cyphesis socket model, this object gets deleted // if its fd gets closed, so trying a second fd is useless // This object is done. failed.emit(); return true; } } else { return CommStreamClient::eof(); } } /// \brief Called periodically by the server /// /// \param t The current time at the time of calling void CommPeer::idle(time_t t) { // Wait for the negotiation to finish with the peer if (m_negotiate != 0) { if ((t - m_connectTime) > 10) { log(NOTICE, "Client disconnected because of negotiation timeout."); m_clientIos.shutdown(); } } else { Peer *peer = dynamic_cast(m_link); if (peer == NULL) { log(WARNING, "Casting CommPeer connection to Peer failed"); return; } // Check if we have been stuck in a state of authentication in-progress // for over 20 seconds. If so, disconnect from and remove peer. if ((t - m_connectTime) > 20) { if (peer->getAuthState() == PEER_AUTHENTICATING) { log(NOTICE, "Peer disconnected because authentication timed out."); m_clientIos.shutdown(); } } if (peer->getAuthState() == PEER_AUTHENTICATED) { peer->cleanTeleports(); } } }