// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifndef SERVER_OP_RULE_HANDLER_H #define SERVER_OP_RULE_HANDLER_H #include "RuleHandler.h" class EntityBuilder; /// \brief Handle processing and updating of task ruless class OpRuleHandler : public RuleHandler { protected: EntityBuilder * const m_builder; int installOpDefinition(const std::string & class_name, const std::string & parent, const Atlas::Objects::Root & class_desc, std::string & dependent, std::string & reason); int modifyOpDefinition(const std::string & class_name, const Atlas::Objects::Root & class_desc); public: OpRuleHandler(EntityBuilder * eb) : m_builder(eb) { } virtual int check(const Atlas::Objects::Root & desc); virtual int install(const std::string &, const std::string &, const Atlas::Objects::Root & desc, std::string &, std::string &); virtual int update(const std::string &, const Atlas::Objects::Root & desc); }; #endif // SERVER_OP_RULE_HANDLER_H