// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestWorld.h" #include "TestBase.h" #include "server/Account.h" #include "server/Connection.h" #include "server/Lobby.h" #include "server/ServerRouting.h" #include "rulesets/Entity.h" #include "common/compose.hpp" #include #include class CommSocket; using Atlas::Message::MapType; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Imaginary; using Atlas::Objects::Operation::Look; using Atlas::Objects::Operation::Talk; using String::compose; static int test_send_count; class AccountServerLobbyintegration : public Cyphesis::TestBase { private: ServerRouting * m_server; Account * m_account; long m_id_counter; public: AccountServerLobbyintegration(); void setup(); void teardown(); void test_talk(); void test_emote(); void test_lobby_look(); }; class TestAccount : public Account { public: TestAccount(ServerRouting & svr, long id, long cid); ~TestAccount(); int characterError(const Operation & op, const Atlas::Objects::Root & ent, OpVector & res) const { return false; } }; AccountServerLobbyintegration::AccountServerLobbyintegration() : m_server(0), m_id_counter(0L) { ADD_TEST(AccountServerLobbyintegration::test_talk); ADD_TEST(AccountServerLobbyintegration::test_emote); ADD_TEST(AccountServerLobbyintegration::test_lobby_look); } void AccountServerLobbyintegration::setup() { LocatedEntity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "59331d74-bb5d-4a54-b1c2-860999a4e344", "93e1f67f-63c5-4b07-af4c-574b2273563d", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); for (int i = 0; i < 3; ++i) { m_account = new TestAccount(*m_server, m_id_counter++, m_id_counter++); m_server->addAccount(m_account); m_server->m_lobby.addAccount(m_account); } ASSERT_NOT_NULL(m_account); } void AccountServerLobbyintegration::teardown() { delete m_server; } void AccountServerLobbyintegration::test_talk() { test_send_count = 0; Anonymous talk_arg; talk_arg->setAttr("say", "bb6a71d1-3ee9-43ac-8750-cd9d8f7921f6"); Talk op; op->setArgs1(talk_arg); op->setFrom(m_account->getId()); OpVector res; m_account->operation(op, res); ASSERT_TRUE(res.empty()); // Ensure the resulting broadcast sound was sent to all three accounts ASSERT_EQUAL(test_send_count, 3); } void AccountServerLobbyintegration::test_emote() { test_send_count = 0; Anonymous emote_arg; emote_arg->setAttr("description", "c7ef270a-c4be-484c-a6a7-94efc4ff6ade"); Imaginary op; op->setArgs1(emote_arg); op->setFrom(m_account->getId()); OpVector res; m_account->operation(op, res); ASSERT_TRUE(res.empty()); // Ensure the resulting broadcast sound was sent to all three accounts ASSERT_EQUAL(test_send_count, 3); } void AccountServerLobbyintegration::test_lobby_look() { test_send_count = 0; Look op; op->setFrom(m_account->getId()); OpVector res; m_account->operation(op, res); ASSERT_TRUE(!res.empty()); } TestAccount::TestAccount(ServerRouting & svr, long id, long cid) : Account(new Connection(*(CommSocket*)0, svr, "7546215f-ac75-4e1a-a2c3-a9226219259b", compose("%1", cid), cid), "cec7a6f5-ebf1-4531-a0d9-ed9bb46882ad", "59cf380e-7398-48a7-81cc-961265fadcd0", compose("%1", cid), cid) { } TestAccount::~TestAccount() { delete m_connection; } int main() { AccountServerLobbyintegration test_case; return test_case.run(); } // stubs void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } #include "server/Connection.h" #include "server/Persistence.h" #include "server/TeleportAuthenticator.h" #include "rulesets/Character.h" #include "common/const.h" #include "common/globals.h" #include "common/id.h" #include "common/log.h" #include "common/Monitors.h" #include "common/Variable.h" #include void Connection::addEntity(LocatedEntity * ent) { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL; int TeleportAuthenticator::removeTeleport(const std::string &entity_id) { return 0; } LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id, const std::string &possess_key) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } void Persistence::putAccount(const Account & ac) { } void Persistence::registerCharacters(Account & ac, const EntityDict & worldObjects) { } Account * Persistence::getAccount(const std::string & name) { return 0; } Character::Character(const std::string & id, long intId) : Thing(id, intId), m_movement(*(Movement*)0), m_mind(0), m_externalMind(0) { } Character::~Character() { } int Character::linkExternal(Link * link) { return 0; } void Character::operation(const Operation & op, OpVector &) { } void Character::externalOperation(const Operation & op, Link &) { } void Character::ImaginaryOperation(const Operation & op, OpVector &) { } void Character::InfoOperation(const Operation & op, OpVector &) { } void Character::TickOperation(const Operation & op, OpVector &) { } void Character::TalkOperation(const Operation & op, OpVector &) { } void Character::NourishOperation(const Operation & op, OpVector &) { } void Character::UseOperation(const Operation & op, OpVector &) { } void Character::WieldOperation(const Operation & op, OpVector &) { } void Character::AttackOperation(const Operation & op, OpVector &) { } void Character::ActuateOperation(const Operation & op, OpVector &) { } void Character::mindActuateOperation(const Operation &, OpVector &) { } void Character::mindAttackOperation(const Operation &, OpVector &) { } void Character::mindCombineOperation(const Operation &, OpVector &) { } void Character::mindCreateOperation(const Operation &, OpVector &) { } void Character::mindDeleteOperation(const Operation &, OpVector &) { } void Character::mindDivideOperation(const Operation &, OpVector &) { } void Character::mindEatOperation(const Operation &, OpVector &) { } void Character::mindGoalInfoOperation(const Operation &, OpVector &) { } void Character::mindImaginaryOperation(const Operation &, OpVector &) { } void Character::mindLookOperation(const Operation &, OpVector &) { } void Character::mindMoveOperation(const Operation &, OpVector &) { } void Character::mindSetOperation(const Operation &, OpVector &) { } void Character::mindSetupOperation(const Operation &, OpVector &) { } void Character::mindTalkOperation(const Operation &, OpVector &) { } void Character::mindThoughtOperation(const Operation &, OpVector &) { } void Character::mindTickOperation(const Operation &, OpVector &) { } void Character::mindTouchOperation(const Operation &, OpVector &) { } void Character::mindUpdateOperation(const Operation &, OpVector &) { } void Character::mindUseOperation(const Operation &, OpVector &) { } void Character::mindWieldOperation(const Operation &, OpVector &) { } void Character::mindOtherOperation(const Operation &, OpVector &) { } void Character::sendMind(const Operation & op, OpVector & res) { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } void Entity::callOperation(const Operation & op, OpVector & res) { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Connection::Connection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(client, id, iid), m_obsolete(false), m_server(svr) { } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & passwd, const std::string & id, long intId) { return 0; } int Connection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; } Connection::~Connection() { } void Connection::externalOperation(const Operation & op, Link &) { } void Connection::operation(const Operation &, OpVector &) { } void Connection::LoginOperation(const Operation &, OpVector &) { } void Connection::LogoutOperation(const Operation &, OpVector &) { } void Connection::CreateOperation(const Operation &, OpVector &) { } void Connection::GetOperation(const Operation &, OpVector &) { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { ++test_send_count; } void Link::disconnect() { } Monitors * Monitors::m_instance = NULL; Monitors::Monitors() { } Monitors::~Monitors() { } Monitors * Monitors::instance() { if (m_instance == NULL) { m_instance = new Monitors(); } return m_instance; } void Monitors::watch(const::std::string & name, VariableBase * monitor) { delete monitor; } void Monitors::insert(const std::string & key, const Atlas::Message::Element & val) { } VariableBase::~VariableBase() { } template Variable::Variable(const T & variable) : m_variable(variable) { } template Variable::~Variable() { } template void Variable::send(std::ostream & o) { } template class Variable; template class Variable; template class Variable; Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } Location::Location() : m_loc(0) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void logEvent(LogEvent lev, const std::string & msg) { } void log(LogLevel lvl, const std::string & msg) { } bool database_flag = false; std::string instance("130779df-1e84-4c61-9caf-3e1506597fe1"); namespace consts { const char * buildTime = __TIME__; const char * buildDate = __DATE__; const int buildId = -1; const char * version = "test_version"; } const char * CYPHESIS = "cyphesis"; int timeoffset = 0; bool_config_register::bool_config_register(bool & var, const char * section, const char * setting, const char * help) { } #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; }