// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "IGEntityExerciser.h" #include "TestBase.h" #include "allOperations.h" #include "rulesets/Character.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/Domain.h" #include "rulesets/EntityProperty.h" #include "rulesets/ExternalMind.h" #include "rulesets/OutfitProperty.h" #include "rulesets/Pedestrian.h" #include "rulesets/Script.h" #include "rulesets/StatusProperty.h" #include "rulesets/Task.h" #include "rulesets/TasksProperty.h" #include "common/const.h" #include "common/id.h" #include "common/log.h" #include "common/Link.h" #include "common/Property_impl.h" #include "common/TypeNode.h" #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; class TestLink : public Link { public: TestLink(CommSocket & s, const std::string & id, long iid) : Link(s, id, iid) { } void externalOperation(const Operation & op, Link &) { } void operation(const Operation &, OpVector &) { } }; class Charactertest : public Cyphesis::TestBase { private: static Operation m_BaseWorld_message_called; static LocatedEntity * m_BaseWorld_message_called_from; Character * m_character; TypeNode * m_type; public: Charactertest(); void setup(); void teardown(); void test_exerciser(); void test_linkExternal(); void test_linkExternal_mind(); void test_linkExternal_linked(); void test_linkExternal_linked_other(); void test_unlinkExternal(); void test_unlinkExternal_linked_other(); void test_unlinkExternal_unlinked(); void test_unlinkExternal_nomind(); void test_filterExternalOperation(); static void BaseWorld_message_called(const Operation & op, LocatedEntity &); }; Operation Charactertest::m_BaseWorld_message_called(0); LocatedEntity * Charactertest::m_BaseWorld_message_called_from(0); void Charactertest::BaseWorld_message_called(const Operation & op, LocatedEntity & ent) { m_BaseWorld_message_called = op; m_BaseWorld_message_called_from = &ent; } Charactertest::Charactertest() { ADD_TEST(Charactertest::test_exerciser); ADD_TEST(Charactertest::test_linkExternal); ADD_TEST(Charactertest::test_linkExternal_mind); ADD_TEST(Charactertest::test_linkExternal_linked); ADD_TEST(Charactertest::test_linkExternal_linked_other); ADD_TEST(Charactertest::test_unlinkExternal); ADD_TEST(Charactertest::test_unlinkExternal_linked_other); ADD_TEST(Charactertest::test_unlinkExternal_unlinked); ADD_TEST(Charactertest::test_unlinkExternal_nomind); ADD_TEST(Charactertest::test_filterExternalOperation); } void Charactertest::setup() { m_character = new Character("1", 1); m_type = new TypeNode("character"); m_character->setType(m_type); m_BaseWorld_message_called = 0; m_BaseWorld_message_called_from = 0; } void Charactertest::teardown() { delete m_character; delete m_type; } void Charactertest::test_exerciser() { IGEntityExerciser ee(*m_character); // Throw an op of every type at the entity ee.runOperations(); // Subscribe the entity to every class of op std::set opNames; ee.addAllOperations(opNames); // Throw an op of every type at the entity again now it is subscribed ee.runOperations(); } // The common case as a link up with a new ExternalMind object void Charactertest::test_linkExternal() { ASSERT_NULL(m_character->m_externalMind); Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->linkExternal(l); ASSERT_EQUAL(ret, 0); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(l)) } // An existing, non-linked ExternalMind should be left in place, and used // for the link up. void Charactertest::test_linkExternal_mind() { ExternalMind * existing_mind = m_character->m_externalMind = new ExternalMind(*m_character); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(!m_character->m_externalMind->isLinked()); Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->linkExternal(l); ASSERT_EQUAL(ret, 0); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_EQUAL(m_character->m_externalMind, existing_mind); ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(l)) } // A link already done should be unaffected void Charactertest::test_linkExternal_linked() { ExternalMind * existing_mind = m_character->m_externalMind = new ExternalMind(*m_character); Link * l = new TestLink(*(CommSocket*)0, "2", 2); existing_mind->linkUp(l); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(m_character->m_externalMind->isLinked()); ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(l)); int ret = m_character->linkExternal(l); ASSERT_EQUAL(ret, -1); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_EQUAL(m_character->m_externalMind, existing_mind); ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(l)) } // An existing link should be unaffected, and linkup should fail void Charactertest::test_linkExternal_linked_other() { ExternalMind * existing_mind = m_character->m_externalMind = new ExternalMind(*m_character); Link * existing_link = new TestLink(*(CommSocket*)0, "2", 2); existing_mind->linkUp(existing_link); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(m_character->m_externalMind->isLinked()); ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(existing_link)); Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->linkExternal(l); ASSERT_EQUAL(ret, -1); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_EQUAL(m_character->m_externalMind, existing_mind); ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(l)) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(existing_link)); } // Common case. Character has a link, and this removes it. void Charactertest::test_unlinkExternal() { ExternalMind * existing_mind = m_character->m_externalMind = new ExternalMind(*m_character); Link * existing_link = new TestLink(*(CommSocket*)0, "2", 2); existing_mind->linkUp(existing_link); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(m_character->m_externalMind->isLinked()); ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(existing_link)); int ret = m_character->unlinkExternal(existing_link); ASSERT_EQUAL(ret, 0); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(!m_character->m_externalMind->isLinked()) ASSERT_TRUE(m_BaseWorld_message_called.isValid()); ASSERT_EQUAL(m_BaseWorld_message_called_from, m_character); ASSERT_EQUAL(m_BaseWorld_message_called->getClassNo(), Atlas::Objects::Operation::MOVE_NO); } // Character has a link to another connection. void Charactertest::test_unlinkExternal_linked_other() { ExternalMind * existing_mind = m_character->m_externalMind = new ExternalMind(*m_character); Link * existing_link = new TestLink(*(CommSocket*)0, "2", 2); existing_mind->linkUp(existing_link); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(m_character->m_externalMind->isLinked()); ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(existing_link)); Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->unlinkExternal(l); ASSERT_EQUAL(ret, -2); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(existing_link)) } // Check the case where the Character has no link void Charactertest::test_unlinkExternal_unlinked() { m_character->m_externalMind = new ExternalMind(*m_character); ASSERT_NOT_NULL(m_character->m_externalMind); ASSERT_TRUE(!m_character->m_externalMind->isLinked()) Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->unlinkExternal(l); ASSERT_EQUAL(ret, -1); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(!m_character->m_externalMind->isLinked()) } void Charactertest::test_unlinkExternal_nomind() { ASSERT_NULL(m_character->m_externalMind); Link * l = new TestLink(*(CommSocket*)0, "2", 2); int ret = m_character->unlinkExternal(l); ASSERT_EQUAL(ret, -1); ASSERT_NULL(m_character->m_externalMind) } void Charactertest::test_filterExternalOperation() { // Dispatching a Talk external op from the character should result in // it being passed on to the world. Atlas::Objects::Operation::Talk op; op->setFrom(m_character->getId()); m_character->filterExternalOperation(op); // BaseWorld::message should have been called from Enitty::sendWorld // with the Talk operation, modified to have TO set to the character. ASSERT_TRUE(m_BaseWorld_message_called.isValid()); ASSERT_EQUAL(m_BaseWorld_message_called->getClassNo(), Atlas::Objects::Operation::TALK_NO); ASSERT_TRUE(!m_BaseWorld_message_called->isDefaultTo()); ASSERT_EQUAL(m_BaseWorld_message_called->getTo(), m_character->getId()); ASSERT_NOT_NULL(m_BaseWorld_message_called_from); ASSERT_EQUAL(m_BaseWorld_message_called_from, m_character); } int main(int argc, char ** argv) { Charactertest t; return t.run(); } // stubs #include "rulesets/ExternalProperty.h" void TestWorld::message(const Operation & op, LocatedEntity & ent) { Charactertest::BaseWorld_message_called(op, ent); } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int EAT_NO = -1; int GOAL_INFO_NO = -1; int NOURISH_NO = -1; int SETUP_NO = -1; int TICK_NO = -1; int THOUGHT_NO = -1; int UNSEEN_NO = -1; int UPDATE_NO = -1; } } } ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()), m_external(0), m_entity(e), m_lossTime(0.) { } ExternalMind::~ExternalMind() { } void ExternalMind::externalOperation(const Operation & op, Link &) { } void ExternalMind::linkUp(Link * c) { m_external = c; } void ExternalMind::operation(const Operation & op, OpVector & res) { } Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body) { } Pedestrian::~Pedestrian() { } double Pedestrian::getTickAddition(const Point3D & coordinates, const Vector3D & velocity) const { return consts::basic_tick; } int Pedestrian::getUpdatedLocation(Location & return_location) { return 1; } Operation Pedestrian::generateMove(const Location & new_location) { Atlas::Objects::Operation::Move moveOp; return moveOp; } Movement::Movement(LocatedEntity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return true; } void Movement::reset() { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { BaseWorld::instance().message(op, *this); } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Domain * Domain::m_instance = new Domain(); Domain::Domain() : m_refCount(0) { } Domain::~Domain() { } float Domain::constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } void Domain::tick(double t) { } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } void Location::addToMessage(MapType & omap) const { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::~TypeNode() { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } EntityProperty::EntityProperty() { } int EntityProperty::get(Atlas::Message::Element & val) const { return 0; } void EntityProperty::set(const Atlas::Message::Element & val) { } void EntityProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void EntityProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } EntityProperty * EntityProperty::copy() const { return 0; } OutfitProperty::OutfitProperty() { } OutfitProperty::~OutfitProperty() { } int OutfitProperty::get(Atlas::Message::Element & val) const { return 0; } void OutfitProperty::set(const Atlas::Message::Element & val) { } void OutfitProperty::add(const std::string & key, Atlas::Message::MapType & map) const { } void OutfitProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } OutfitProperty * OutfitProperty::copy() const { return 0; } void OutfitProperty::cleanUp() { } void OutfitProperty::wear(LocatedEntity * wearer, const std::string & location, LocatedEntity * garment) { } void OutfitProperty::itemRemoved(LocatedEntity * garment, LocatedEntity * wearer) { } Task::~Task() { } void Task::initTask(const Operation & op, OpVector & res) { } void Task::operation(const Operation & op, OpVector & res) { } void Task::irrelevant() { } TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0) { } int TasksProperty::get(Atlas::Message::Element & val) const { return 0; } void TasksProperty::set(const Atlas::Message::Element & val) { } TasksProperty * TasksProperty::copy() const { return 0; } int TasksProperty::startTask(Task *, LocatedEntity *, const Operation &, OpVector &) { return 0; } int TasksProperty::updateTask(LocatedEntity *, OpVector &) { return 0; } int TasksProperty::clearTask(LocatedEntity *, OpVector &) { return 0; } void TasksProperty::stopTask(LocatedEntity *, OpVector &) { } void TasksProperty::TickOperation(LocatedEntity *, const Operation &, OpVector &) { } void TasksProperty::UseOperation(LocatedEntity *, const Operation &, OpVector &) { } HandlerResult TasksProperty::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { this->m_data = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { this->m_data = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isString()) { this->m_data = e.String(); } } template class Property; template class Property; template class Property; SoftProperty::SoftProperty() { } SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } SoftProperty * SoftProperty::copy() const { return 0; } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } StatusProperty::StatusProperty() { } StatusProperty * StatusProperty::copy() const { return 0; } void StatusProperty::apply(LocatedEntity * owner) { } BBoxProperty::BBoxProperty() { } void BBoxProperty::apply(LocatedEntity * ent) { } int BBoxProperty::get(Element & val) const { return -1; } void BBoxProperty::set(const Element & val) { } void BBoxProperty::add(const std::string & key, MapType & map) const { } void BBoxProperty::add(const std::string & key, const RootEntity & ent) const { } BBoxProperty * BBoxProperty::copy() const { return 0; } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void addToEntity(const Vector3D & v, std::vector & vd) { vd.resize(3); vd[0] = v[0]; vd[1] = v[1]; vd[2] = v[2]; } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { if (vf.size() != 3) { return -1; } v[0] = vf[0]; v[1] = vf[1]; v[2] = vf[2]; v.setValid(); return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); EntityRef::EntityRef(LocatedEntity* e) : m_inner(e) { } EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner) { } EntityRef& EntityRef::operator=(const EntityRef& ref) { m_inner = ref.m_inner; return *this; } void EntityRef::onEntityDeleted() { } const Vector3D distanceTo(const Location & self, const Location & other) { return Vector3D(1,0,0); } template const Quaternion quaternionFromTo(const V & from, const V & to) { return Quaternion(1.f, 0.f, 0.f, 0.f); } template const Quaternion quaternionFromTo(const Vector3D &, const Vector3D&);