// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/CommServer.h" #include "common/CommSocket.h" #include "common/log.h" #include "common/SystemTime.h" #include #include #include #include #include class CommFakeSocket : public CommSocket { public: std::string m_filename; int m_fd; CommFakeSocket(CommServer & cs) : CommSocket(cs), m_fd(-1) { } virtual int getFd() const { return -1; } virtual bool isOpen() const { return false; } virtual bool eof() { return true; } virtual int read() { return -1; } virtual void dispatch() { } virtual void disconnect() { } virtual int flush() { return 0; } }; int main(int argc, char ** argv) { CommServer commServer; int ret = commServer.setup(); assert(ret == 0); commServer.poll(true); CommFakeSocket * cfs = new CommFakeSocket(commServer); assert(ret == 0); ret = commServer.addSocket(cfs); if (ret != 0) { commServer.removeSocket(cfs); } commServer.poll(true); commServer.idle(SystemTime(), false); } // Stub functions CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { } CommSocket::~CommSocket() { } int CommSocket::flush() { return 0; } void log(LogLevel lvl, const std::string & msg) { } void logSysError(LogLevel lvl) { }