// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rulesets/Domain.h" #include "rulesets/TerrainProperty.h" int main() { Domain * d = new Domain; d->incRef(); d->decRef(); // The is no code in operations.cpp to execute, but we need coverage. return 0; } // stubs TerrainProperty::TerrainProperty() : m_data(*(Mercator::Terrain*)0), m_tileShader(*(Mercator::TileShader*)0) { } TerrainProperty::~TerrainProperty() { } int TerrainProperty::get(Atlas::Message::Element & ent) const { return 0; } void TerrainProperty::set(const Atlas::Message::Element & ent) { } TerrainProperty * TerrainProperty::copy() const { return 0; } bool TerrainProperty::getHeightAndNormal(float x, float y, float & height, Vector3D & normal) const { return true; } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; }