// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "modules/EntityRef.h" #include "rulesets/Entity.h" #include #include static bool emitted; static void signal_emitted() { emitted = true; } void checkSignal() { { // Check the assignment operator causes the signal to fire emitted = false; Entity e("1", 1); EntityRef ref; assert(emitted == false); ref.Changed.connect(sigc::ptr_fun(&signal_emitted)); assert(emitted == false); ref = EntityRef(&e); assert(ref.get() == &e); assert(emitted == true); } { // Check the assignment operator does not cause the signal to fire // the the pointer is unchanged emitted = false; Entity e("1", 1); EntityRef ref(&e); assert(emitted == false); ref.Changed.connect(sigc::ptr_fun(&signal_emitted)); assert(emitted == false); ref = EntityRef(&e); assert(ref.get() == &e); assert(emitted == false); } { // Check that destroying the Entity makes the reference null. emitted = false; Entity e("1", 1); Entity * container = new Entity("2", 2); // Set the location of the entity being tested, as destroy requires it. e.m_location.m_loc = container; // Make sure the container has a contains structure, as destroy // requires it. container->m_contains = new LocatedEntitySet; // Increment the refcount on the container, else the tested Entity's // destructor will delete it. container->incRef(); EntityRef ref(&e); assert(emitted == false); ref.Changed.connect(sigc::ptr_fun(&signal_emitted)); assert(ref.get() == &e); assert(emitted == false); e.destroy(); assert(ref.get() == 0); assert(emitted == true); } } int main() { { // Check the default constructor EntityRef ref; } { // Check the default constructor initialises to NULL via get EntityRef ref; assert(ref.get() == 0); } { // Check the default constructor initialises to NULL via dereference EntityRef ref; assert(&(*ref) == 0); } { // Check the default constructor initialises to NULL via -> EntityRef ref; assert(ref.operator->() == 0); } { // Check the default constructor initialises to NULL via == EntityRef ref; assert(ref == 0); } { // Check the initialising constructor via get Entity * e = new Entity("1", 1); EntityRef ref(e); assert(ref.get() == e); } { // Check the initialising constructor via dereference Entity * e = new Entity("1", 1); EntityRef ref(e); assert(&(*ref) == e); } { // Check the initialising constructor via -> Entity * e = new Entity("1", 1); EntityRef ref(e); assert(ref.operator->() == e); } { // Check the initialising constructor via == Entity * e = new Entity("1", 1); EntityRef ref(e); assert(ref == e); } { // Check the copy constructor Entity * e = new Entity("1", 1); EntityRef ref(e); EntityRef ref2(ref); assert(ref2.get() == e); } { // Check the comparison operator Entity * e = new Entity("1", 1); EntityRef ref(e); EntityRef ref2(e); assert(ref == ref2); } { // Check the comparison operator Entity * e = new Entity("1", 1); Entity * e2 = new Entity("2", 2); EntityRef ref(e); EntityRef ref2(e2); assert(!(ref == ref2)); } #if 0 // These tests should be included should we add operator!= { // Check the comparison operator Entity e("1", 1); EntityRef ref(&e); EntityRef ref2(&e); assert(!(ref != ref2)); } { // Check the comparison operator Entity e("1", 1); Entity e2("2", 2); EntityRef ref(&e); EntityRef ref2(&e2); assert(ref != ref2); } #endif { // Check the less than operator Entity * e = new Entity("1", 1); EntityRef ref(e); EntityRef ref2(e); assert(!(ref < ref2) && !(ref2 < ref)); } { // Check the less than operator Entity * e = new Entity("1", 1); Entity * e2 = new Entity("2", 2); EntityRef ref(e); EntityRef ref2(e2); assert(ref < ref2 || ref2 < ref); } { // Check the assignment operator Entity * e = new Entity("1", 1); EntityRef ref; ref = EntityRef(e); assert(ref.get() == e); } { // Check that destroying the Entity makes the reference null. Entity e("1", 1); Entity * container = new Entity("2", 2); // Set the location of the entity being tested, as destroy requires it. e.m_location.m_loc = container; // Make sure the container has a contains structure, as destroy // requires it. container->m_contains = new LocatedEntitySet; // Increment the refcount on the container, else the tested Entity's // destructor will delete it. container->incRef(); EntityRef ref(&e); assert(ref.get() == &e); e.destroy(); assert(ref.get() == 0); } checkSignal(); } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::destroy() { destroyed.emit(); } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Location::Location() : m_loc(0) { }