// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rulesets/ExternalMind.h" #include "server/Connection.h" #include "rulesets/Entity.h" #include "common/BaseWorld.h" #include #include class TestExternalMind : public ExternalMind { public: TestExternalMind(Entity & e) : ExternalMind(e) { } void test_deleteEntity(const std::string & id) { deleteEntity(id); } void test_purgeEntity(const LocatedEntity & ent) { purgeEntity(ent); } void test_setLossTime(double t) { m_lossTime = t; } }; int stub_baseworld_receieved_op = -1; int stub_link_send_op = -1; int stub_link_send_count = 0; class TestWorld : public BaseWorld { public: explicit TestWorld() : BaseWorld(*(LocatedEntity*)0) { m_realTime = 100000; } virtual bool idle(const SystemTime &) { return false; } virtual LocatedEntity * addEntity(LocatedEntity * ent) { return 0; } virtual LocatedEntity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int createSpawnPoint(const Atlas::Message::MapType & data, LocatedEntity *) { return 0; } int getSpawnList(Atlas::Message::ListType & data) { return 0; } LocatedEntity * spawnNewEntity(const std::string & name, const std::string & type, const Atlas::Objects::Entity::RootEntity & desc) { return addNewEntity(type, desc); } virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, LocatedEntity *, LocatedEntity &) { return 0; } virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) { return 0; } virtual void message(const Operation & op, LocatedEntity & ent) { stub_baseworld_receieved_op = op->getClassNo(); } virtual LocatedEntity * findByName(const std::string & name) { return 0; } virtual LocatedEntity * findByType(const std::string & type) { return 0; } virtual void addPerceptive(LocatedEntity *) { } }; int main() { TestWorld world; { Entity e("2", 2); ExternalMind em(e); } { Entity e("2", 2); TestExternalMind em(e); em.test_deleteEntity("3"); } // Purge with empty contains { Entity e("2", 2); e.m_contains = new LocatedEntitySet; TestExternalMind em(e); em.test_purgeEntity(e); } // Purge with populated contains { Entity e("2", 2); e.m_contains = new LocatedEntitySet; e.m_contains->insert(new Entity("3", 3)); TestExternalMind em(e); em.test_purgeEntity(e); } // Connect to nothing { Entity e("2", 2); ExternalMind em(e); em.linkUp(0); } // Connect to something { Entity e("2", 2); ExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); } // Connect to something, then disconnect { Entity e("2", 2); ExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); em.linkUp(0); } // Connect to something, then check connection ID { Entity e("2", 2); ExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); const std::string & id = em.connectionId(); assert(id == "4"); } // Send a random operation { Entity e("2", 2); TestExternalMind em(e); em.test_setLossTime(BaseWorld::instance().getTime()); stub_baseworld_receieved_op = -1; OpVector res; em.operation(Atlas::Objects::Operation::RootOperation(), res); assert(stub_baseworld_receieved_op == -1); } // Send a Delete operation { Entity e("2", 2); TestExternalMind em(e); em.test_setLossTime(BaseWorld::instance().getTime()); stub_baseworld_receieved_op = -1; OpVector res; em.operation(Atlas::Objects::Operation::Delete(), res); assert(stub_baseworld_receieved_op == -1); } // Send a Delete operation to an ephemeral entity { Entity e("2", 2); e.setFlags(entity_ephem); TestExternalMind em(e); em.test_setLossTime(BaseWorld::instance().getTime()); stub_baseworld_receieved_op = -1; OpVector res; em.operation(Atlas::Objects::Operation::Delete(), res); assert(stub_baseworld_receieved_op == -1); } // Send a non Delete operation to an ephemeral entity { Entity e("2", 2); e.setFlags(entity_ephem); TestExternalMind em(e); em.test_setLossTime(BaseWorld::instance().getTime()); stub_baseworld_receieved_op = -1; OpVector res; em.operation(Atlas::Objects::Operation::RootOperation(), res); assert(stub_baseworld_receieved_op == Atlas::Objects::Operation::DELETE_NO); } // Send a random operation to something that has been recorded as // disconnected for a while { Entity e("2", 2); // FIXME hard code the expiry time here. TestExternalMind em(e); em.test_setLossTime(BaseWorld::instance().getTime() - 60*60 - 5); stub_baseworld_receieved_op = -1; OpVector res; em.operation(Atlas::Objects::Operation::RootOperation(), res); assert(stub_baseworld_receieved_op == Atlas::Objects::Operation::DELETE_NO); } // Send a random operation to a connected mind { Entity e("2", 2); TestExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); stub_link_send_op = -1; stub_link_send_count = 0; OpVector res; em.operation(Atlas::Objects::Operation::RootOperation(), res); assert(stub_link_send_op == Atlas::Objects::Operation::ROOT_OPERATION_NO); assert(stub_link_send_count == 1); } // Send a Sight operation to a connected mind { Entity e("2", 2); TestExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); stub_link_send_op = -1; stub_link_send_count = 0; OpVector res; em.operation(Atlas::Objects::Operation::Sight(), res); assert(stub_link_send_op == Atlas::Objects::Operation::SIGHT_NO); assert(stub_link_send_count == 1); } // Send a Sight(Set) of hungry operation to a connected mind { Entity e("2", 2); TestExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); stub_link_send_op = -1; stub_link_send_count = 0; // A sight(set) of a starving entity Atlas::Objects::Root arg; arg->setAttr("status", 0.05); arg->setId(e.getId()); Atlas::Objects::Operation::Set set; set->setArgs1(arg); Atlas::Objects::Operation::Sight op; op->setArgs1(set); // It should trigger an extra Sight(Imaginary) OpVector res; em.operation(op, res); assert(stub_link_send_op == Atlas::Objects::Operation::SIGHT_NO); assert(stub_link_send_count > 1); } // Send a Sight(Set) of starving operation to a connected mind { Entity e("2", 2); TestExternalMind em(e); em.linkUp(new Connection(*(CommSocket*)0, *(ServerRouting*)0, "addr", "4", 4)); stub_link_send_op = -1; stub_link_send_count = 0; // A sight(set) of a starving entity Atlas::Objects::Root arg; arg->setAttr("status", 0.005); arg->setId(e.getId()); Atlas::Objects::Operation::Set set; set->setArgs1(arg); Atlas::Objects::Operation::Sight op; op->setArgs1(set); // It should trigger an extra Sight(Imaginary) OpVector res; em.operation(op, res); assert(stub_link_send_op == Atlas::Objects::Operation::SIGHT_NO); assert(stub_link_send_count > 1); } return 0; } // stubs #include "rulesets/Script.h" #include "common/log.h" using Atlas::Message::MapType; Connection::Connection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(client, id, iid), m_obsolete(false), m_server(svr) { } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & passwd, const std::string & id, long intId) { return 0; } int Connection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; } Connection::~Connection() { } void Connection::externalOperation(const Operation &, Link &) { } void Connection::operation(const Operation &, OpVector &) { } void Connection::LoginOperation(const Operation &, OpVector &) { } void Connection::LogoutOperation(const Operation &, OpVector &) { } void Connection::CreateOperation(const Operation &, OpVector &) { } void Connection::GetOperation(const Operation &, OpVector &) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { BaseWorld::instance().message(op, *this); } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { stub_link_send_op = op->getClassNo(); ++stub_link_send_count; } void Link::disconnect() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } void log(LogLevel lvl, const std::string & msg) { }