// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rulesets/Movement.h" #include "rulesets/Entity.h" #include "common/const.h" #include #include #include class TestMovement : public Movement { public: TestMovement(Entity & body) : Movement(body) { } virtual double getTickAddition(const Point3D & coordinates, const Vector3D & velocity) const { return 0.; } virtual int getUpdatedLocation(Location & return_location) { return 0; } virtual Atlas::Objects::Operation::RootOperation generateMove(const Location & new_location) { return Atlas::Objects::Operation::Move(); } }; int main() { TestMovement * m = new TestMovement(*(Entity*)0); Location loc; m->updateNeeded(loc); m->reset(); delete m; return 0; } Location::Location() : m_simple(true), m_solid(true), m_boxSize(consts::minBoxSize), m_squareBoxSize(consts::minSqrBoxSize), m_loc(0) { }