// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "null_stream.h" #include "CommClient_stub_impl.h" #include "CommStreamClient_stub_impl.h" #include "server/Peer.h" #include "server/CommPeer.h" #include "server/CommServer.h" #include "rulesets/ExternalMind.h" #include "common/BaseWorld.h" #include "rulesets/Character.h" #include #include #include #include #include class TestCommClient : public CommClient { public: TestCommClient(CommServer & cs, const std::string & n) : CommClient(cs, n) { } }; class TestWorld : public BaseWorld { public: explicit TestWorld() : BaseWorld(*(LocatedEntity*)0) { m_realTime = 100000; } virtual bool idle(const SystemTime &) { return false; } virtual LocatedEntity * addEntity(LocatedEntity * ent) { return 0; } LocatedEntity * test_addEntity(LocatedEntity * ent, long intId) { m_eobjects[intId] = ent; return 0; } void test_delEntity(long intId) { m_eobjects.erase(intId); } virtual LocatedEntity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int createSpawnPoint(const Atlas::Message::MapType & data, LocatedEntity *) { return 0; } int getSpawnList(Atlas::Message::ListType & data) { return 0; } LocatedEntity * spawnNewEntity(const std::string & name, const std::string & type, const Atlas::Objects::Entity::RootEntity & desc) { return addNewEntity(type, desc); } virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, LocatedEntity *, LocatedEntity &) { return 0; } virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) { return 0; } virtual void message(const Operation & op, LocatedEntity & ent) { // stub_baseworld_receieved_op = op->getClassNo(); } virtual LocatedEntity * findByName(const std::string & name) { return 0; } virtual LocatedEntity * findByType(const std::string & type) { return 0; } virtual void addPerceptive(LocatedEntity *) { } }; class TestPeer : public Peer { public: TestPeer(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Peer(client, svr, addr, 6767, id, iid) { } const std::string& getAccountType() const { return m_accountType; } }; Atlas::Objects::Operation::RootOperation stub_CommClient_sent_op(0); int main() { TestWorld world; CommServer server; { Peer * p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); delete p; } { Peer * p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::RootOperation op; OpVector res; p->operation(op, res); delete p; } { // Test the setting of authentiaction states Peer * p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); assert(p->getAuthState() == PEER_INIT); p->setAuthState(PEER_AUTHENTICATED); assert(p->getAuthState() == PEER_AUTHENTICATED); delete p; } { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Info op; OpVector res; p->operation(op, res); } // Authenticating (no args) { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATING); Atlas::Objects::Operation::Info op; OpVector res; p->operation(op, res); } // Authenticating (empty arg) { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATING); Atlas::Objects::Operation::Info op; Atlas::Objects::Root arg; op->setArgs1(arg); OpVector res; p->operation(op, res); } // Authenticating (full arg) { TestPeer *p = new TestPeer(*(CommSocket*)0, *(ServerRouting*)0, "addr", "1", 1); p->setAuthState(PEER_AUTHENTICATING); Atlas::Objects::Operation::Info op; Atlas::Objects::Root arg; arg->setId("2"); std::list parents; parents.push_back("server"); arg->setParents(parents); op->setArgs1(arg); OpVector res; p->operation(op, res); assert(p->getAccountType() == "server"); } // Authenticated (no args) { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Atlas::Objects::Operation::Info op; OpVector res; p->operation(op, res); } { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Error op; OpVector res; p->operation(op, res); } // Not authenticated { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Entity e("3", 3); int ret = p->teleportEntity(&e); assert(ret == -1); } // Authenticated { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Entity e("3", 3); int ret = p->teleportEntity(&e); assert(ret == 0); assert(stub_CommClient_sent_op.isValid()); assert(stub_CommClient_sent_op->getArgs().size() == 1); } // Re-teleport same entity { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Entity e("3", 3); int ret = p->teleportEntity(&e); assert(ret == 0); assert(stub_CommClient_sent_op.isValid()); assert(stub_CommClient_sent_op->getArgs().size() == 1); ret = p->teleportEntity(&e); assert(ret != 0); } // Character (no mind) { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Character e("3", 3); int ret = p->teleportEntity(&e); assert(ret == 0); assert(stub_CommClient_sent_op.isValid()); assert(stub_CommClient_sent_op->getArgs().size() == 1); } // Character (externl mind, unconnected) { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Character e("3", 3); e.m_externalMind = new ExternalMind(e); int ret = p->teleportEntity(&e); assert(ret == 0); assert(stub_CommClient_sent_op.isValid()); assert(stub_CommClient_sent_op->getArgs().size() == 1); } // Character (externl mind, connected) { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Character e("3", 3); ExternalMind * mind = new ExternalMind(e); mind->linkUp((Link*)23); e.m_externalMind = mind; int ret = p->teleportEntity(&e); assert(ret == 0); assert(stub_CommClient_sent_op.isValid()); assert(stub_CommClient_sent_op->getArgs().size() == 2); } // No arg { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Info op; OpVector res; p->peerTeleportResponse(op, res); } // Empty arg, no refno { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); p->peerTeleportResponse(op, res); } // Empty arg, made up refno, not CommPeer { TestCommClient *peerConn = new TestCommClient(*(CommServer*)0, "name"); Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); op->setRefno(23); p->peerTeleportResponse(op, res); } // Empty arg, made up refno { CommPeer *peerConn = new CommPeer(*(CommServer*)0, "name"); Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", 6767, "1", 1); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); op->setRefno(23); p->peerTeleportResponse(op, res); } // Empty arg, refno that matches earlier teleport, not in world { CommPeer *peerConn = new CommPeer(server, "name"); Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Entity e("23", 23); int ret = p->teleportEntity(&e); assert(ret == 0); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); op->setRefno(23); p->peerTeleportResponse(op, res); } // Empty arg, refno that matches earlier teleport, in world { CommPeer *peerConn = new CommPeer(server, "name"); Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Entity e("23", 23); int ret = p->teleportEntity(&e); assert(ret == 0); world.test_addEntity(&e, 23); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); op->setRefno(23); p->peerTeleportResponse(op, res); world.test_delEntity(23); } // Empty arg, refno that matches earlier teleport, with mind { CommPeer *peerConn = new CommPeer(server, "name"); Peer *p = new Peer(*peerConn, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Character e("23", 23); ExternalMind * mind = new ExternalMind(e); mind->linkUp((Link*)23); e.m_externalMind = mind; int ret = p->teleportEntity(&e); assert(ret == 0); world.test_addEntity(&e, 23); Atlas::Objects::Operation::Info op; OpVector res; Atlas::Objects::Root arg; op->setArgs1(arg); op->setRefno(23); p->peerTeleportResponse(op, res); world.test_delEntity(23); } // No teleports to clear { Peer *p = new Peer(*(CommSocket*)0, *(ServerRouting*)0, "addr", 6767, "1", 1); p->cleanTeleports(); } // One teleport to clear { TestCommClient client(server, ""); Peer *p = new Peer(client, *(ServerRouting*)0, "addr", 6767, "1", 1); p->setAuthState(PEER_AUTHENTICATED); Entity e("23", 23); int ret = p->teleportEntity(&e); assert(ret == 0); p->cleanTeleports(); } return 0; } // stubs #include "server/CommServer.h" #include "server/TeleportState.h" #include "rulesets/Character.h" #include "rulesets/Script.h" #include "common/id.h" #include "common/log.h" #include "common/TypeNode.h" #include #include using Atlas::Message::MapType; TeleportState::TeleportState(time_t time) : m_state(TELEPORT_NONE), m_teleportTime(time) { } void TeleportState::setRequested() { m_state = TELEPORT_REQUESTED; } void TeleportState::setCreated() { m_state = TELEPORT_CREATED; } void TeleportState::setKey(const std::string & key) { m_possessKey = key; } CommServer::CommServer() : m_congested(false) { } CommServer::~CommServer() { } CommPeer::CommPeer(CommServer & svr, const std::string & n) : CommClient(svr, n) { } CommPeer::~CommPeer() { } bool CommPeer::eof() { return false; } void CommPeer::idle(time_t t) { } template class CommStreamClient; template class CommClient; CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { } CommSocket::~CommSocket() { } int CommSocket::flush() { return 0; } Idle::Idle(CommServer & svr) : m_idleManager(svr) { } Idle::~Idle() { } ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()), m_external(0), m_entity(e) { } ExternalMind::~ExternalMind() { } void ExternalMind::externalOperation(const Operation &, Link &) { } void ExternalMind::operation(const Operation & op, OpVector & res) { } void ExternalMind::linkUp(Link * c) { m_external = c; } Character::Character(const std::string & id, long intId) : Thing(id, intId), m_movement(*(Movement*)0), m_mind(0), m_externalMind(0) { } Character::~Character() { } void Character::operation(const Operation & op, OpVector &) { } void Character::externalOperation(const Operation & op, Link &) { } void Character::ImaginaryOperation(const Operation & op, OpVector &) { } void Character::InfoOperation(const Operation & op, OpVector &) { } void Character::TickOperation(const Operation & op, OpVector &) { } void Character::TalkOperation(const Operation & op, OpVector &) { } void Character::NourishOperation(const Operation & op, OpVector &) { } void Character::UseOperation(const Operation & op, OpVector &) { } void Character::WieldOperation(const Operation & op, OpVector &) { } void Character::AttackOperation(const Operation & op, OpVector &) { } void Character::ActuateOperation(const Operation & op, OpVector &) { } void Character::mindActuateOperation(const Operation &, OpVector &) { } void Character::mindAttackOperation(const Operation &, OpVector &) { } void Character::mindCombineOperation(const Operation &, OpVector &) { } void Character::mindCreateOperation(const Operation &, OpVector &) { } void Character::mindDeleteOperation(const Operation &, OpVector &) { } void Character::mindDivideOperation(const Operation &, OpVector &) { } void Character::mindEatOperation(const Operation &, OpVector &) { } void Character::mindGoalInfoOperation(const Operation &, OpVector &) { } void Character::mindImaginaryOperation(const Operation &, OpVector &) { } void Character::mindLookOperation(const Operation &, OpVector &) { } void Character::mindMoveOperation(const Operation &, OpVector &) { } void Character::mindSetOperation(const Operation &, OpVector &) { } void Character::mindSetupOperation(const Operation &, OpVector &) { } void Character::mindTalkOperation(const Operation &, OpVector &) { } void Character::mindThoughtOperation(const Operation &, OpVector &) { } void Character::mindTickOperation(const Operation &, OpVector &) { } void Character::mindTouchOperation(const Operation &, OpVector &) { } void Character::mindUpdateOperation(const Operation &, OpVector &) { } void Character::mindUseOperation(const Operation &, OpVector &) { } void Character::mindWieldOperation(const Operation &, OpVector &) { } void Character::mindOtherOperation(const Operation &, OpVector &) { } void Character::sendMind(const Operation & op, OpVector & res) { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } void Entity::callOperation(const Operation & op, OpVector & res) { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { stub_CommClient_sent_op = op; } void Link::disconnect() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } void Location::addToMessage(MapType & omap) const { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::~TypeNode() { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; }