// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "server/Player.h" #include "server/Connection.h" #include "server/Ruleset.h" #include "server/ServerRouting.h" #include "rulesets/Entity.h" #include "common/CommSocket.h" #include "common/compose.hpp" #include "common/debug.h" #include #include #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using String::compose; std::ostream & operator<<(std::ostream & os, const Element & e) { debug_dump(e, os); return os; } template std::ostream & operator<<(std::ostream & os, const std::list & sl) { typename std::list::const_iterator I = sl.begin(); typename std::list::const_iterator Iend = sl.end(); os << "["; for (; I != Iend; ++I) { if (I != sl.begin()) { os << ", "; } os << *I; } os << "]"; return os; } class Playertest : public Cyphesis::TestBase { protected: static long m_id_counter; ServerRouting * m_server; Connection * m_connection; Player * m_account; public: Playertest(); static long newId(); void setup(); void teardown(); void test_getType(); void test_addToMessage(); void test_addToEntity(); void test_characterError_no_name(); void test_characterError_admin_name(); void test_characterError_not_playable(); void test_characterError_playable(); }; long Playertest::m_id_counter = 0L; Playertest::Playertest() : m_server(0), m_connection(0), m_account(0) { ADD_TEST(Playertest::test_getType); ADD_TEST(Playertest::test_addToMessage); ADD_TEST(Playertest::test_addToEntity); ADD_TEST(Playertest::test_characterError_no_name); ADD_TEST(Playertest::test_characterError_admin_name); ADD_TEST(Playertest::test_characterError_not_playable); ADD_TEST(Playertest::test_characterError_playable); } long Playertest::newId() { return ++m_id_counter; } void Playertest::setup() { Entity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "5529d7a4-0158-4dc1-b4a5-b5f260cac635", "bad621d4-616d-4faf-b9e6-471d12b139a9", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "8d18a4e8-f14f-4a46-997e-ada120d5438f", compose("%1", m_id_counter), m_id_counter++); m_account = new Player(m_connection, "6c9f3236-5de7-4ba4-8b7a-b0222df0af38", "fa1a03a2-a745-4033-85cb-bb694e921e62", compose("%1", m_id_counter), m_id_counter++); } void Playertest::teardown() { delete m_server; delete m_account; delete m_connection; } void Playertest::test_getType() { ASSERT_TRUE(m_account != 0); const char * type = m_account->getType(); ASSERT_EQUAL(std::string("player"), type); } void Playertest::test_addToMessage() { Player::playableTypes.insert("settler"); MapType data; m_account->addToMessage(data); ASSERT_TRUE(data.find("character_types") != data.end()); ASSERT_EQUAL(data["character_types"], ListType(1, "settler")); } void Playertest::test_addToEntity() { Player::playableTypes.insert("settler"); Anonymous data; m_account->addToEntity(data); ASSERT_TRUE(data->hasAttr("character_types")); ASSERT_EQUAL(data->getAttr("character_types"), ListType(1, "settler")); } void Playertest::test_characterError_no_name() { Player::playableTypes.insert("settler"); Atlas::Objects::Operation::Create op; Anonymous description; description->setParents(std::list(1, "settler")); OpVector res; int result = m_account->characterError(op, description, res); ASSERT_NOT_EQUAL(result, 0); ASSERT_EQUAL(res.size(), 1u); ASSERT_EQUAL(res.front()->getClassNo(), Atlas::Objects::Operation::ERROR_NO); } void Playertest::test_characterError_admin_name() { Player::playableTypes.insert("settler"); Atlas::Objects::Operation::Create op; Anonymous description; description->setName("adminfoo"); description->setParents(std::list(1, "settler")); OpVector res; int result = m_account->characterError(op, description, res); ASSERT_NOT_EQUAL(result, 0); ASSERT_EQUAL(res.size(), 1u); ASSERT_EQUAL(res.front()->getClassNo(), Atlas::Objects::Operation::ERROR_NO); } void Playertest::test_characterError_not_playable() { Player::playableTypes.insert("settler"); Atlas::Objects::Operation::Create op; Anonymous description; description->setName("dfdd84f5-4708-4b6d-b418-f825d779efc0"); description->setParents(std::list(1, "goblin")); OpVector res; int result = m_account->characterError(op, description, res); ASSERT_NOT_EQUAL(result, 0); ASSERT_EQUAL(res.size(), 1u); ASSERT_EQUAL(res.front()->getClassNo(), Atlas::Objects::Operation::ERROR_NO); } void Playertest::test_characterError_playable() { Player::playableTypes.insert("settler"); Atlas::Objects::Operation::Create op; Anonymous description; description->setName("13e45264-e512-411b-9f8a-2e5cb6327c87"); description->setParents(std::list(1, "settler")); OpVector res; int result = m_account->characterError(op, description, res); ASSERT_EQUAL(result, 0); ASSERT_EQUAL(res.size(), 0u); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int main() { Ruleset::init(""); Playertest t; return t.run(); } // stubs #include "server/Connection.h" #include "server/Juncture.h" #include "server/Persistence.h" #include "server/TeleportAuthenticator.h" #include "rulesets/Character.h" #include "common/globals.h" #include "common/id.h" #include "common/Inheritance.h" #include "common/log.h" #include #include Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } LocatedEntity * Account::addNewCharacter(const std::string & typestr, const RootEntity & ent, const Root & arg) { return 0; } int Account::connectCharacter(LocatedEntity *chr) { return 0; } const char * Account::getType() const { return "account"; } void Account::store() const { } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } void Account::addToMessage(MapType & omap) const { } void Account::addToEntity(const RootEntity & ent) const { } void Account::externalOperation(const Operation & op, Link &) { } void Account::operation(const Operation & op, OpVector & res) { } void Account::LogoutOperation(const Operation &, OpVector &) { } void Account::CreateOperation(const Operation &, OpVector &) { } void Account::SetOperation(const Operation &, OpVector &) { } void Account::ImaginaryOperation(const Operation &, OpVector &) { } void Account::TalkOperation(const Operation &, OpVector &) { } void Account::LookOperation(const Operation &, OpVector &) { } void Account::GetOperation(const Operation &, OpVector &) { } void Account::OtherOperation(const Operation &, OpVector &) { } Connection::Connection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(client, id, iid), m_obsolete(false), m_server(svr) { } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & passwd, const std::string & id, long intId) { return 0; } int Connection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; } Connection::~Connection() { } void Connection::addObject(Router * obj) { } void Connection::externalOperation(const Operation & op, Link &) { } void Connection::operation(const Operation &, OpVector &) { } void Connection::LoginOperation(const Operation &, OpVector &) { } void Connection::LogoutOperation(const Operation &, OpVector &) { } void Connection::CreateOperation(const Operation &, OpVector &) { } void Connection::GetOperation(const Operation &, OpVector &) { } void Connection::addEntity(LocatedEntity * ent) { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } Ruleset::Ruleset(EntityBuilder * eb) : m_taskHandler(0), m_entityHandler(0), m_opHandler(0), m_propertyHandler(0) { } Ruleset * Ruleset::m_instance = NULL; void Ruleset::init(const std::string & ruleset) { m_instance = new Ruleset(0); } int Ruleset::modifyRule(const std::string & class_name, const Root & class_desc) { return 0; } int Ruleset::installRule(const std::string & class_name, const std::string & section, const Root & class_desc) { return 0; } Juncture::Juncture(Connection * c, const std::string & id, long iid) : ConnectableRouter(id, iid, c), m_address(0), m_socket(0), m_peer(0), m_connectRef(0) { } Juncture::~Juncture() { } void Juncture::externalOperation(const Operation & op, Link &) { } void Juncture::operation(const Operation & op, OpVector & res) { } void Juncture::addToMessage(MapType & omap) const { } void Juncture::addToEntity(const RootEntity & ent) const { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { delete &m_world; } void ServerRouting::addObject(Router * obj) { } Router * ServerRouting::getObject(const std::string & id) const { return 0; } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } void ServerRouting::externalOperation(const Operation & op, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL; int TeleportAuthenticator::removeTeleport(const std::string &entity_id) { return 0; } LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id, const std::string &possess_key) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } void Persistence::putAccount(const Account & ac) { } Character::Character(const std::string & id, long intId) : Thing(id, intId), m_movement(*(Movement*)0), m_mind(0), m_externalMind(0) { } Character::~Character() { } void Character::operation(const Operation & op, OpVector &) { } void Character::externalOperation(const Operation & op, Link &) { } void Character::ImaginaryOperation(const Operation & op, OpVector &) { } void Character::InfoOperation(const Operation & op, OpVector &) { } void Character::TickOperation(const Operation & op, OpVector &) { } void Character::TalkOperation(const Operation & op, OpVector &) { } void Character::NourishOperation(const Operation & op, OpVector &) { } void Character::UseOperation(const Operation & op, OpVector &) { } void Character::WieldOperation(const Operation & op, OpVector &) { } void Character::AttackOperation(const Operation & op, OpVector &) { } void Character::ActuateOperation(const Operation & op, OpVector &) { } void Character::mindActuateOperation(const Operation &, OpVector &) { } void Character::mindAttackOperation(const Operation &, OpVector &) { } void Character::mindCombineOperation(const Operation &, OpVector &) { } void Character::mindCreateOperation(const Operation &, OpVector &) { } void Character::mindDeleteOperation(const Operation &, OpVector &) { } void Character::mindDivideOperation(const Operation &, OpVector &) { } void Character::mindEatOperation(const Operation &, OpVector &) { } void Character::mindGoalInfoOperation(const Operation &, OpVector &) { } void Character::mindImaginaryOperation(const Operation &, OpVector &) { } void Character::mindLookOperation(const Operation &, OpVector &) { } void Character::mindMoveOperation(const Operation &, OpVector &) { } void Character::mindSetOperation(const Operation &, OpVector &) { } void Character::mindSetupOperation(const Operation &, OpVector &) { } void Character::mindTalkOperation(const Operation &, OpVector &) { } void Character::mindThoughtOperation(const Operation &, OpVector &) { } void Character::mindTickOperation(const Operation &, OpVector &) { } void Character::mindTouchOperation(const Operation &, OpVector &) { } void Character::mindUpdateOperation(const Operation &, OpVector &) { } void Character::mindUseOperation(const Operation &, OpVector &) { } void Character::mindWieldOperation(const Operation &, OpVector &) { } void Character::mindOtherOperation(const Operation &, OpVector &) { } void Character::sendMind(const Operation & op, OpVector & res) { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } void Entity::callOperation(const Operation & op, OpVector & res) { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { } void Link::disconnect() { } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const TypeNode * Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } bool Inheritance::hasClass(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return false; } return true; } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; delete &m_gameWorld; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } Location::Location() : m_loc(0) { } long newId(std::string & id) { static char buf[32]; long new_id = Playertest::newId(); sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void logEvent(LogEvent lev, const std::string & msg) { } void log(LogLevel lvl, const std::string & msg) { } bool database_flag = false; namespace Atlas { namespace Objects { namespace Operation { int MONITOR_NO = -1; } } } #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; }