// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestWorld.h" #include "TestPropertyManager.h" #include "common/Property.h" #include "rulesets/World.h" #include "rulesets/Python_API.h" #include "server/EntityBuilder.h" int main(int argc, char ** argv) { TestPropertyManager tpm; // database_flag = false; Entity * thing = new Thing("1", 1); // Check no flags are set assert(thing->getFlags() == 0); // Check test attribute is not there assert(!thing->hasAttr("test_attr1")); // Check test property not there assert(thing->getProperty("test_attr1") == 0); assert(thing->modProperty("test_attr1") == 0); // Set the flag that this entity is clean thing->setFlags(entity_clean); // Check the flags are no longer clear assert(thing->getFlags() != 0); // Check the entity_clean flag is set assert(thing->getFlags() & entity_clean); // Check entity_clean is the only flag set assert((thing->getFlags() & ~entity_clean) == 0); // Set the flag that this entity is queued thing->setFlags(entity_queued); // Check the entity_queued flag is set assert(thing->getFlags() & entity_queued); // Check the entity_clean flag is still set assert(thing->getFlags() & entity_clean); thing->setAttr("test_attr1", 1); // Check entity_clean is no longer set assert((thing->getFlags() & entity_clean) == 0); // Check the attribute is there assert(thing->hasAttr("test_attr1")); // Check it is there as a property assert(thing->getProperty("test_attr1") != 0); assert(thing->modProperty("test_attr1") != 0); // Check it is there as an integer property assert(thing->modPropertyType("test_attr1") != 0); // Check it is not available as any other type. assert(thing->modPropertyType("test_attr1") == 0); assert(thing->modPropertyType("test_attr1") == 0); Property * int_prop = thing->modPropertyType("test_attr1"); assert(int_prop != 0); // assert(int_prop->flags() & flag_unsent); // TODO(alriddoch) make sure flags behave fully correctly, and signals // are emitted as required. // TODO(alriddoch) add coverage for calling requirePropertyClass() when // a property of the wrong type already exists. } // stubs void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } #include "rulesets/AtlasProperties.h" #include "rulesets/Domain.h" #include "rulesets/Motion.h" #include "common/const.h" #include "common/log.h" using Atlas::Objects::Entity::RootEntity; namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int DROP_NO = -1; int EAT_NO = -1; int NOURISH_NO = -1; int PICKUP_NO = -1; int TICK_NO = -1; int UPDATE_NO = -1; } } } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem), m_data(data) { } int IdProperty::get(Atlas::Message::Element & e) const { return 0; } void IdProperty::set(const Atlas::Message::Element & e) { } void IdProperty::add(const std::string & key, Atlas::Message::MapType & ent) const { } void IdProperty::add(const std::string & key, const RootEntity & ent) const { } IdProperty * IdProperty::copy() const { return 0; } Motion::Motion(LocatedEntity & body) : m_entity(body), m_serialno(0), m_collision(false), m_collEntity(0), m_collisionTime(0.f) { } Motion::~Motion() { } float Motion::checkCollisions() { return consts::move_tick; } bool Motion::resolveCollision() { return false; } void Motion::setMode(const std::string & mode) { m_mode = mode; // FIXME Re-configure stuff, and possible schedule an update? } void Motion::adjustPostion() { } Operation * Motion::genUpdateOperation() { return 0; } Operation * Motion::genMoveOperation() { return 0; } Domain * Domain::m_instance = 0; Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } Location::Location() : m_simple(true), m_solid(true), m_boxSize(consts::minBoxSize), m_squareBoxSize(consts::minSqrBoxSize), m_loc(0) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Location::addToMessage(Atlas::Message::MapType & omap) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } void addToEntity(const Point3D & p, std::vector & vd) { } WFMath::CoordType squareDistance(const Point3D & u, const Point3D & v) { return 1.f; } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template <> int fromStdVector(Point3D & p, const std::vector & vf) { return 0; } template <> int fromStdVector(Vector3D & v, const std::vector & vf) { return 0; } void log(LogLevel lvl, const std::string & msg) { }