// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "server/ServerAccount.h" #include "server/Connection.h" #include "server/ServerRouting.h" #include "server/TeleportAuthenticator.h" #include "rulesets/Character.h" #include "common/CommSocket.h" #include "common/compose.hpp" #include #include #include #include using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Operation::RootOperation; using String::compose; class ServerAccounttest : public Cyphesis::TestBase { protected: long m_id_counter; ServerRouting * m_server; Connection * m_connection; ServerAccount * m_account; static Entity * TestWorld_addNewEntity_ret_value; public: ServerAccounttest(); void setup(); void teardown(); void test_getType(); void test_characterError(); void test_createObject_not_obj(); void test_createObject_non_entity(); void test_createObject_failed(); void test_createObject_success(); void test_createObject_success_refo(); void test_createObject_no_possess(); void test_createObject_possess_non_string(); void test_createObject_success_possess(); void test_addNewEntity_failed(); void test_addNewEntity_success(); void test_addNewEntity_unconnected(); static Entity * get_TestWorld_addNewEntity_ret_value(); }; Entity * ServerAccounttest::TestWorld_addNewEntity_ret_value; Entity * ServerAccounttest::get_TestWorld_addNewEntity_ret_value() { return TestWorld_addNewEntity_ret_value; } ServerAccounttest::ServerAccounttest() : m_id_counter(0L), m_server(0), m_connection(0), m_account(0) { ADD_TEST(ServerAccounttest::test_getType); ADD_TEST(ServerAccounttest::test_characterError); ADD_TEST(ServerAccounttest::test_createObject_not_obj); ADD_TEST(ServerAccounttest::test_createObject_non_entity); ADD_TEST(ServerAccounttest::test_createObject_failed); ADD_TEST(ServerAccounttest::test_createObject_success); ADD_TEST(ServerAccounttest::test_createObject_success_refo); ADD_TEST(ServerAccounttest::test_createObject_no_possess); ADD_TEST(ServerAccounttest::test_createObject_possess_non_string); ADD_TEST(ServerAccounttest::test_createObject_success_possess); ADD_TEST(ServerAccounttest::test_addNewEntity_failed); ADD_TEST(ServerAccounttest::test_addNewEntity_success); ADD_TEST(ServerAccounttest::test_addNewEntity_unconnected); } void ServerAccounttest::setup() { Entity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "5529d7a4-0158-4dc1-b4a5-b5f260cac635", "bad621d4-616d-4faf-b9e6-471d12b139a9", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "8d18a4e8-f14f-4a46-997e-ada120d5438f", compose("%1", m_id_counter), m_id_counter++); m_account = new ServerAccount(m_connection, "6c9f3236-5de7-4ba4-8b7a-b0222df0af38", "fa1a03a2-a745-4033-85cb-bb694e921e62", compose("%1", m_id_counter), m_id_counter++); TeleportAuthenticator::init(); } void ServerAccounttest::teardown() { TeleportAuthenticator::del(); delete m_server; delete m_account; delete m_connection; } void ServerAccounttest::test_getType() { const char * type = m_account->getType(); ASSERT_EQUAL(std::string("server"), type); } void ServerAccounttest::test_characterError() { RootOperation op; Root arg; OpVector res; int result = m_account->characterError(op, arg, res); ASSERT_EQUAL(result, -1); } void ServerAccounttest::test_createObject_not_obj() { std::string type_str("unimportant_string"); Root arg; RootOperation op; OpVector res; arg->setObjtype("foo"); m_account->createObject(type_str, arg, op, res); ASSERT_EQUAL(res.size(), 1u); const RootOperation & reply = res.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::ERROR_NO); } void ServerAccounttest::test_createObject_non_entity() { std::string type_str("unimportant_string"); Root arg; RootOperation op; OpVector res; m_account->createObject(type_str, arg, op, res); ASSERT_TRUE(res.empty()); } void ServerAccounttest::test_createObject_failed() { TestWorld_addNewEntity_ret_value = 0; std::string type_str("unimportant_string"); RootEntity arg; RootOperation op; OpVector res; m_account->createObject(type_str, arg, op, res); ASSERT_EQUAL(res.size(), 1u); const RootOperation & reply = res.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::ERROR_NO); } void ServerAccounttest::test_createObject_success() { long cid = m_id_counter++; TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid); std::string type_str("unimportant_string"); RootEntity arg; RootOperation op; OpVector res; m_account->createObject(type_str, arg, op, res); ASSERT_EQUAL(res.size(), 1u); const RootOperation & reply = res.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_createObject_success_refo() { long cid = m_id_counter++; TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid); std::string type_str("unimportant_string"); RootEntity arg; RootOperation op; op->setSerialno(44295); OpVector res; m_account->createObject(type_str, arg, op, res); ASSERT_EQUAL(res.size(), 1u); const RootOperation & reply = res.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO); ASSERT_TRUE(!reply->isDefaultRefno()); ASSERT_EQUAL(reply->getRefno(), op->getSerialno()); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_createObject_no_possess() { long cid = m_id_counter++; TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid); std::string type_str("unimportant_string"); RootEntity arg; RootEntity arg2; RootOperation op; op->setArgs1(arg); op->modifyArgs().push_back(arg2); OpVector res; m_account->createObject(type_str, arg, op, res); // FIXME No error to the client! ASSERT_TRUE(res.empty()); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_createObject_possess_non_string() { long cid = m_id_counter++; TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid); std::string type_str("unimportant_string"); RootEntity arg; RootEntity arg2; arg2->setAttr("possess_key", 23); RootOperation op; op->setArgs1(arg); op->modifyArgs().push_back(arg2); OpVector res; m_account->createObject(type_str, arg, op, res); // FIXME No error to the client! ASSERT_TRUE(res.empty()); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_createObject_success_possess() { long cid = m_id_counter++; TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid); std::string type_str("unimportant_string"); RootEntity arg; RootEntity arg2; arg2->setAttr("possess_key", "unimportant_string"); RootOperation op; op->setArgs1(arg); op->modifyArgs().push_back(arg2); OpVector res; m_account->createObject(type_str, arg, op, res); ASSERT_EQUAL(res.size(), 1u); const RootOperation & reply = res.front(); ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_addNewEntity_failed() { TestWorld_addNewEntity_ret_value = 0; std::string type_str("unimportant_string"); RootEntity arg; LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg); ASSERT_NULL(e); } void ServerAccounttest::test_addNewEntity_success() { long cid = m_id_counter++; Entity * c = new Character(compose("%1", cid), cid); TestWorld_addNewEntity_ret_value = c; std::string type_str("unimportant_string"); RootEntity arg; LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg); ASSERT_EQUAL(c, e); delete TestWorld_addNewEntity_ret_value; TestWorld_addNewEntity_ret_value = 0; } void ServerAccounttest::test_addNewEntity_unconnected() { m_account->m_connection = 0; std::string type_str("unimportant_string"); RootEntity arg; LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg); ASSERT_NULL(e); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { Entity * ne = ServerAccounttest::get_TestWorld_addNewEntity_ret_value(); if (ne != 0) { ne->m_location.m_loc = &m_gameWorld; ne->m_location.m_pos = Point3D(0,0,0); assert(ne->m_location.isValid()); } return ne; } int main() { ServerAccounttest t; return t.run(); } // stubs #include "server/Connection.h" #include "server/Persistence.h" #include "common/globals.h" #include "common/id.h" #include "common/log.h" #include Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } LocatedEntity * Account::addNewCharacter(const std::string & typestr, const RootEntity & ent, const Root & arg) { return 0; } int Account::connectCharacter(LocatedEntity *chr) { return 0; } const char * Account::getType() const { return "account"; } void Account::store() const { } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } void Account::addToMessage(MapType & omap) const { } void Account::addToEntity(const RootEntity & ent) const { } void Account::externalOperation(const Operation & op, Link &) { } void Account::operation(const Operation & op, OpVector & res) { } void Account::LogoutOperation(const Operation &, OpVector &) { } void Account::CreateOperation(const Operation &, OpVector &) { } void Account::SetOperation(const Operation &, OpVector &) { } void Account::ImaginaryOperation(const Operation &, OpVector &) { } void Account::TalkOperation(const Operation &, OpVector &) { } void Account::LookOperation(const Operation &, OpVector &) { } void Account::GetOperation(const Operation &, OpVector &) { } void Account::OtherOperation(const Operation &, OpVector &) { } Connection::Connection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(client, id, iid), m_obsolete(false), m_server(svr) { } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & passwd, const std::string & id, long intId) { return 0; } int Connection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; } Connection::~Connection() { } void Connection::externalOperation(const Operation & op, Link &) { } void Connection::operation(const Operation &, OpVector &) { } void Connection::LoginOperation(const Operation &, OpVector &) { } void Connection::LogoutOperation(const Operation &, OpVector &) { } void Connection::CreateOperation(const Operation &, OpVector &) { } void Connection::GetOperation(const Operation &, OpVector &) { } void Connection::addEntity(LocatedEntity * ent) { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { delete &m_world; } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } void ServerRouting::externalOperation(const Operation & op, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL; int TeleportAuthenticator::addTeleport(const std::string &entity_id, const std::string &possess_key) { return 0; } int TeleportAuthenticator::removeTeleport(const std::string &entity_id) { return 0; } LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id, const std::string &possess_key) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } void Persistence::putAccount(const Account & ac) { } Character::Character(const std::string & id, long intId) : Thing(id, intId), m_movement(*(Movement*)0), m_mind(0), m_externalMind(0) { } Character::~Character() { } void Character::operation(const Operation & op, OpVector &) { } void Character::externalOperation(const Operation & op, Link &) { } void Character::ImaginaryOperation(const Operation & op, OpVector &) { } void Character::InfoOperation(const Operation & op, OpVector &) { } void Character::TickOperation(const Operation & op, OpVector &) { } void Character::TalkOperation(const Operation & op, OpVector &) { } void Character::NourishOperation(const Operation & op, OpVector &) { } void Character::UseOperation(const Operation & op, OpVector &) { } void Character::WieldOperation(const Operation & op, OpVector &) { } void Character::AttackOperation(const Operation & op, OpVector &) { } void Character::ActuateOperation(const Operation & op, OpVector &) { } void Character::mindActuateOperation(const Operation &, OpVector &) { } void Character::mindAttackOperation(const Operation &, OpVector &) { } void Character::mindCombineOperation(const Operation &, OpVector &) { } void Character::mindCreateOperation(const Operation &, OpVector &) { } void Character::mindDeleteOperation(const Operation &, OpVector &) { } void Character::mindDivideOperation(const Operation &, OpVector &) { } void Character::mindEatOperation(const Operation &, OpVector &) { } void Character::mindGoalInfoOperation(const Operation &, OpVector &) { } void Character::mindImaginaryOperation(const Operation &, OpVector &) { } void Character::mindLookOperation(const Operation &, OpVector &) { } void Character::mindMoveOperation(const Operation &, OpVector &) { } void Character::mindSetOperation(const Operation &, OpVector &) { } void Character::mindSetupOperation(const Operation &, OpVector &) { } void Character::mindTalkOperation(const Operation &, OpVector &) { } void Character::mindThoughtOperation(const Operation &, OpVector &) { } void Character::mindTickOperation(const Operation &, OpVector &) { } void Character::mindTouchOperation(const Operation &, OpVector &) { } void Character::mindUpdateOperation(const Operation &, OpVector &) { } void Character::mindUseOperation(const Operation &, OpVector &) { } void Character::mindWieldOperation(const Operation &, OpVector &) { } void Character::mindOtherOperation(const Operation &, OpVector &) { } void Character::sendMind(const Operation & op, OpVector & res) { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } void Entity::callOperation(const Operation & op, OpVector & res) { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { } void Link::disconnect() { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; delete &m_gameWorld; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { res.push_back(Atlas::Objects::Operation::Error()); } Location::Location() : m_loc(0) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void logEvent(LogEvent lev, const std::string & msg) { } void log(LogLevel lvl, const std::string & msg) { } bool database_flag = false; #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; }