// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/StorageManager.h" #include "server/WorldRouter.h" #include "rulesets/Entity.h" #include "common/SystemTime.h" #include class TestStorageManager : public StorageManager { public: TestStorageManager(WorldRouter&w) : StorageManager(w) { } void test_entityInserted(LocatedEntity * e) { entityInserted(e); } void test_entityUpdated(LocatedEntity * e) { entityUpdated(e); } void test_encodeProperty(PropertyBase * p, std::string & s) { encodeProperty(p, s); } void test_restoreProperties(LocatedEntity * e) { restoreProperties(e); } void test_insertEntity(LocatedEntity * e) { insertEntity(e); } void test_updateEntity(LocatedEntity * e) { updateEntity(e); } void test_restoreChildren(LocatedEntity * e) { restoreChildren(e); } }; int main() { { SystemTime time; WorldRouter world(time); StorageManager store(world); } { SystemTime time; WorldRouter world(time); StorageManager store(world); store.initWorld(); } { SystemTime time; WorldRouter world(time); StorageManager store(world); store.restoreWorld(); } { SystemTime time; WorldRouter world(time); StorageManager store(world); store.tick(); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_entityInserted(new Entity("1", 1)); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_entityUpdated(new Entity("1", 1)); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); std::string val; // store.test_encodeProperty(0, val); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_restoreProperties(new Entity("1", 1)); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_insertEntity(new Entity("1", 1)); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_updateEntity(new Entity("1", 1)); } { SystemTime time; WorldRouter world(time); TestStorageManager store(world); store.test_restoreChildren(new Entity("1", 1)); } return 0; } // stubs #include "server/EntityBuilder.h" #include "rulesets/Script.h" #include "modules/EntityRef.h" #include "modules/Location.h" #include "common/const.h" #include "common/Database.h" #include "common/globals.h" #include "common/log.h" #include "common/Monitors.h" #include "common/PropertyManager.h" #include "common/SystemTime.h" #include "common/Variable.h" #include #include #include #include using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; struct OpQueEntry { Operation op; Entity & from; explicit OpQueEntry(const Operation & o, Entity & f); OpQueEntry(const OpQueEntry & o); ~OpQueEntry(); const Operation & operator*() const { return op; } Atlas::Objects::Operation::RootOperationData * operator->() const { return op.get(); } }; OpQueEntry::OpQueEntry(const Operation & o, Entity & f) : op(o), from(f) { from.incRef(); } OpQueEntry::OpQueEntry(const OpQueEntry & o) : op(o.op), from(o.from) { from.incRef(); } OpQueEntry::~OpQueEntry() { from.decRef(); } WorldRouter::WorldRouter(const SystemTime &) : BaseWorld(*new Entity(consts::rootWorldId, consts::rootWorldIntId)), m_entityCount(1) { } WorldRouter::~WorldRouter() { } LocatedEntity * WorldRouter::addEntity(LocatedEntity * ent) { return 0; } LocatedEntity * WorldRouter::addNewEntity(const std::string & typestr, const RootEntity & attrs) { return 0; } int WorldRouter::createSpawnPoint(const MapType & data, LocatedEntity * ent) { return 0; } int WorldRouter::getSpawnList(Atlas::Message::ListType & data) { return 0; } LocatedEntity * WorldRouter::spawnNewEntity(const std::string & name, const std::string & type, const RootEntity & desc) { return 0; } Task * WorldRouter::newTask(const std::string & name, LocatedEntity & owner) { return 0; } Task * WorldRouter::activateTask(const std::string & tool, const std::string & op, LocatedEntity * target, LocatedEntity & owner) { return 0; } void WorldRouter::message(const Operation & op, LocatedEntity & ent) { } bool WorldRouter::idle(const SystemTime &) { return false; } LocatedEntity * WorldRouter::findByName(const std::string & name) { return 0; } LocatedEntity * WorldRouter::findByType(const std::string & type) { return 0; } ArithmeticScript * WorldRouter::newArithmetic(const std::string & name, LocatedEntity * owner) { return 0; } void WorldRouter::addPerceptive(LocatedEntity * perceptive) { } EntityBuilder * EntityBuilder::m_instance = NULL; EntityBuilder::EntityBuilder() { } EntityBuilder::~EntityBuilder() { } LocatedEntity * EntityBuilder::newEntity(const std::string & id, long intId, const std::string & type, const RootEntity & attributes, const BaseWorld &) const { return 0; } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::merge(const MapType & ent) { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } void Location::addToMessage(MapType & omap) const { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } EntityRef::EntityRef(LocatedEntity* e) : m_inner(e) { } EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner) { } EntityRef& EntityRef::operator=(const EntityRef& ref) { m_inner = ref.m_inner; return *this; } void EntityRef::onEntityDeleted() { } int Location::readFromMessage(const MapType & msg) { return 0; } Database * Database::m_instance = NULL; Database * Database::instance() { if (m_instance == NULL) { m_instance = new Database(); } return m_instance; } Database::Database() : m_rule_db("rules"), m_queryInProgress(false), m_connection(NULL) { } const DatabaseResult Database::selectProperties(const std::string & id) { return DatabaseResult(0); } const DatabaseResult Database::selectEntities(const std::string & loc) { return DatabaseResult(0); } int Database::encodeObject(const MapType & o, std::string & data) { return 0; } int Database::decodeMessage(const std::string & data, MapType &o) { return 0; } int Database::insertEntity(const std::string & id, const std::string & loc, const std::string & type, int seq, const std::string & value) { return 0; } int Database::updateEntity(const std::string & id, int seq, const std::string & value) { return 0; } int Database::dropEntity(long id) { return 0; } int Database::insertProperties(const std::string & id, const KeyValues & tuples) { return 0; } int Database::updateProperties(const std::string & id, const KeyValues & tuples) { return 0; } const char * DatabaseResult::const_iterator::column(const char * column) const { return ""; } VariableBase::~VariableBase() { } template Variable::Variable(const T & variable) : m_variable(variable) { } template Variable::~Variable() { } template void Variable::send(std::ostream & o) { o << m_variable; } template class Variable; template class Variable; template class Variable; Monitors * Monitors::m_instance = NULL; Monitors::Monitors() { } Monitors::~Monitors() { } Monitors * Monitors::instance() { if (m_instance == NULL) { m_instance = new Monitors(); } return m_instance; } void Monitors::insert(const std::string & key, const Atlas::Message::Element & val) { } void Monitors::watch(const::std::string & name, VariableBase * monitor) { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } long forceIntegerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { abort(); } return intId; } void log(LogLevel lvl, const std::string & msg) { } bool database_flag = true; namespace consts { // Id of root world entity const char * rootWorldId = "0"; // Integer id of root world entity const long rootWorldIntId = 0L; }