// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/TaskFactory.h" #include "rulesets/Entity.h" #include "rulesets/Task.h" #include "common/TypeNode.h" #include static bool stub_TypeNode_isTypeOf = false; static bool stub_LocatedEntity_hasAttr = false; int main() { { TaskKit * ek = new TaskFactory("test1"); assert(ek->m_scriptFactory == 0); assert(ek->target() == 0); delete ek; } Entity * chr = new Entity("1", 1); Entity * target = new Entity("2", 2); // Check target will always succeed if no constraints are in place { TaskKit * ek = new TaskFactory("test1"); assert(ek->m_scriptFactory == 0); assert(ek->target() == 0); int c = ek->checkTarget(target); assert(c == 0); } // Type match fails, no property set { TaskKit * ek = new TaskFactory("test1"); stub_TypeNode_isTypeOf = false; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); int c = ek->checkTarget(target); assert(c == -1); } // Type match succeeds, no property set { TaskKit * ek = new TaskFactory("test1"); stub_TypeNode_isTypeOf = true; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); int c = ek->checkTarget(target); assert(c == 0); } // property match fails, no type match { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = false; ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == -1); } // property match succeeds, no type match { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = true; ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == 0); } // property match fails, type match fails { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = false; stub_TypeNode_isTypeOf = false; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == -1); } // property match succeeds, type match fails { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = true; stub_TypeNode_isTypeOf = false; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == -1); } // property match fails, type match succeeds { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = false; stub_TypeNode_isTypeOf = true; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == -1); } // property match fails, type match fails { TaskKit * ek = new TaskFactory("test1"); stub_LocatedEntity_hasAttr = true; stub_TypeNode_isTypeOf = true; ek->setTarget(new TypeNode("type1")); target->setType(new TypeNode("type2")); ek->setRequireProperty("prop1"); int c = ek->checkTarget(target); assert(c == 0); } { TaskKit * ek = new TaskFactory("test1"); Task * e = ek->newTask(*chr); assert(e); delete ek; } return 0; } // stubs TaskKit::TaskKit() : m_target(0), m_scriptFactory(0) { } TaskKit::~TaskKit() { } void Task::initTask(const Operation & op, OpVector & res) { } void Task::operation(const Operation & op, OpVector & res) { } Task::Task(LocatedEntity & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_owner(chr) { } Task::~Task() { } void Task::irrelevant() { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return stub_LocatedEntity_hasAttr; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } bool TypeNode::isTypeOf(const TypeNode * base_type) const { return stub_TypeNode_isTypeOf; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Location::Location() : m_loc(0) { }