// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "rulesets/Entity.h" #include "rulesets/TerrainModProperty.h" #include "rulesets/TerrainProperty.h" #include "common/OperationRouter.h" #include "common/PropertyFactory_impl.h" #include using Atlas::Message::MapType; using Atlas::Objects::Operation::Delete; using Atlas::Objects::Operation::Move; class TerrainModPropertyintegration : public Cyphesis::TestBase { private: Entity * m_world; Entity * m_entity; PropertyBase * m_property; PropertyBase * m_terrainProperty; public: TerrainModPropertyintegration(); void setup(); void teardown(); void test_move_handler(); void test_delete_handler(); }; TerrainModPropertyintegration::TerrainModPropertyintegration() { ADD_TEST(TerrainModPropertyintegration::test_move_handler); ADD_TEST(TerrainModPropertyintegration::test_delete_handler); } void TerrainModPropertyintegration::setup() { m_world = new Entity("0", 0); m_entity = new Entity("1", 1); m_entity->m_location.m_pos = Point3D(5.f, 5.f, 5.f); m_entity->m_location.m_loc = m_world; m_world->incRef(); ASSERT_TRUE(m_entity->m_location.isValid()); PropertyFactory terrainmod_property_factory; m_terrainProperty = new TerrainProperty; m_terrainProperty->install(m_world, "terrain"); m_world->setProperty("terrain", m_terrainProperty); m_terrainProperty->apply(m_world); m_property = terrainmod_property_factory.newProperty(); m_property->install(m_entity, "terrainmod"); m_entity->setProperty("terrainmod", m_property); m_property->apply(m_entity); } void TerrainModPropertyintegration::teardown() { m_entity->decRef(); m_world->decRef(); } void TerrainModPropertyintegration::test_move_handler() { Move m; // FIXME Move needs some args, and also probably requires the position to // to be set up on the entity first OpVector res; m_entity->operation(m, res); // FIXME Check what gives } void TerrainModPropertyintegration::test_delete_handler() { Delete d; OpVector res; m_entity->operation(d, res); // FIXME Check what gives } int main() { TerrainModPropertyintegration t; return t.run(); } // stubs #include "rulesets/AtlasProperties.h" #include "rulesets/Domain.h" #include "rulesets/Script.h" #include "common/BaseWorld.h" #include "common/id.h" #include "common/log.h" #include "common/PropertyManager.h" #include "physics/Vector3D.h" namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int EAT_NO = -1; int NOURISH_NO = -1; int TICK_NO = -1; int UPDATE_NO = -1; } } } Domain * Domain::m_instance = new Domain(); Domain::Domain() : m_refCount(0) { } Domain::~Domain() { } float Domain::constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } void Domain::tick(double t) { } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Script::Script() { } /// \brief Script destructor Script::~Script() { } bool Script::operation(const std::string & opname, const Atlas::Objects::Operation::RootOperation & op, OpVector & res) { return false; } void Script::hook(const std::string & function, LocatedEntity * entity) { } void Location::addToMessage(MapType & omap) const { } Location::Location() : m_loc(0) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem), m_data(data) { } int IdProperty::get(Atlas::Message::Element & e) const { return 0; } void IdProperty::set(const Atlas::Message::Element & e) { } void IdProperty::add(const std::string & key, Atlas::Message::MapType & ent) const { } void IdProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } IdProperty * IdProperty::copy() const { return 0; } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } PropertyKit::~PropertyKit() { } PropertyManager * PropertyManager::m_instance = 0; long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { }