// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "allOperations.h" #include "TestBase.h" #include "rulesets/Thing.h" #include #include using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::smart_dynamic_cast; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Operation::Update; class testThing : public Thing { public: testThing(const std::string & id, long intId) : Thing(id, intId) { } using Thing::updateProperties; }; static const std::string testName("bob"); static const std::string testNewName("fred"); class ThingupdatePropertiestest : public Cyphesis::TestBase { protected: Thing * m_thing; Property * m_name; public: ThingupdatePropertiestest(); void setup(); void teardown(); void test_update(); }; ThingupdatePropertiestest::ThingupdatePropertiestest() { ADD_TEST(ThingupdatePropertiestest::test_update); } void ThingupdatePropertiestest::setup() { m_name = new Property(flag_unsent); m_name->data() = testName; m_thing = new Thing("1", 1); m_thing->setProperty("name", m_name); } void ThingupdatePropertiestest::teardown() { delete m_thing; } void ThingupdatePropertiestest::test_update() { ASSERT_EQUAL(m_name->flags() & flag_unsent, flag_unsent); Update u; OpVector res; m_thing->updateProperties(u, res); // The flag marking the property has been cleared ASSERT_EQUAL(m_name->flags() & flag_unsent, 0u); // The update operation should not have actually changed the name // at all ASSERT_EQUAL(m_name->data(), testName); // The result should be a Sight op ASSERT_EQUAL(res.size(), 1u); const Operation & result = res.front(); ASSERT_EQUAL(result->getClassNo(), Atlas::Objects::Operation::SIGHT_NO); // The result argument should be a Set op ASSERT_EQUAL(result->getArgs().size(), 1u); const Operation & result_inner = smart_dynamic_cast(result->getArgs().front()); ASSERT_TRUE(result_inner.isValid()); ASSERT_EQUAL(result_inner->getClassNo(), Atlas::Objects::Operation::SET_NO); ASSERT_EQUAL(result_inner->getArgs().size(), 1u); auto set_arg = smart_dynamic_cast(result_inner->getArgs().front()); // Make sure the name on the sight set argument has been set to the // name of the entity, not the name in the Update op. ASSERT_TRUE(!set_arg->isDefaultName()); ASSERT_EQUAL(set_arg->getName(), testName); } int main() { ThingupdatePropertiestest t; return t.run(); } // stubs #include "rulesets/Domain.h" #include "rulesets/Motion.h" #include "common/BaseWorld.h" #include "common/const.h" #include "common/log.h" namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int DROP_NO = -1; int EAT_NO = -1; int NOURISH_NO = -1; int PICKUP_NO = -1; int SETUP_NO = -1; int TICK_NO = -1; int UPDATE_NO = -1; } } } Motion::Motion(LocatedEntity & body) : m_entity(body), m_serialno(0), m_collision(false) { } Motion::~Motion() { } float Motion::checkCollisions() { return consts::move_tick; } bool Motion::resolveCollision() { return true; } void Motion::setMode(const std::string & mode) { } void Motion::adjustPostion() { } Operation * Motion::genUpdateOperation() { return 0; } Operation * Motion::genMoveOperation() { return 0; } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return m_properties[name] = prop; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } Domain * Entity::getMovementDomain() { return 0; } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } void LocatedEntity::changeContainer(LocatedEntity * new_loc) { assert(m_location.m_loc != 0); assert(m_location.m_loc->m_contains != 0); m_location.m_loc->m_contains->erase(this); if (m_location.m_loc->m_contains->empty()) { m_location.m_loc->onUpdated(); } new_loc->makeContainer(); bool was_empty = new_loc->m_contains->empty(); new_loc->m_contains->insert(this); if (was_empty) { new_loc->onUpdated(); } assert(m_location.m_loc->checkRef() > 0); m_location.m_loc->decRef(); m_location.m_loc = new_loc; m_location.m_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); onContainered(); } void LocatedEntity::merge(const MapType & ent) { } float Domain::constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Location::addToMessage(MapType & omap) const { } void log(LogLevel lvl, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } template int fromStdVector(Point3D & p, const std::vector & vf) { if (vf.size() != 3) { return -1; } p[0] = vf[0]; p[1] = vf[1]; p[2] = vf[2]; p.setValid(); return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { if (vf.size() != 3) { return -1; } v[0] = vf[0]; v[1] = vf[1]; v[2] = vf[2]; v.setValid(); return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); float squareDistance(const Location & self, const Location & other) { return 1.f; } float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }