// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id$ #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "server/WorldRouter.h" #include "server/ArithmeticBuilder.h" #include "server/EntityBuilder.h" #include "server/SpawnEntity.h" #include "rulesets/Domain.h" #include "rulesets/World.h" #include "common/const.h" #include "common/globals.h" #include "common/id.h" #include "common/Inheritance.h" #include "common/log.h" #include "common/Monitors.h" #include "common/SystemTime.h" #include "common/Tick.h" #include "common/Variable.h" #include #include #include #include using Atlas::Message::MapType; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Operation::Tick; static bool stub_deny_newid = false; class WorldRoutertest : public Cyphesis::TestBase { WorldRouter * test_world; public: WorldRoutertest(); void setup(); void teardown(); void test_constructor(); void test_addNewEntity_unknown(); void test_addNewEntity_thing(); void test_addNewEntity_idfail(); void test_addEntity(); void test_getOperationFromQueue(); void test_addEntity_tick(); void test_addEntity_tick_get(); void test_spawnNewEntity_unknown(); void test_spawnNewEntity_thing(); void test_createSpawnPoint(); void test_delEntity(); void test_delEntity_world(); }; WorldRoutertest::WorldRoutertest() { ADD_TEST(WorldRoutertest::test_constructor); ADD_TEST(WorldRoutertest::test_addNewEntity_unknown); ADD_TEST(WorldRoutertest::test_addNewEntity_thing); ADD_TEST(WorldRoutertest::test_addNewEntity_idfail); ADD_TEST(WorldRoutertest::test_addEntity); ADD_TEST(WorldRoutertest::test_getOperationFromQueue); ADD_TEST(WorldRoutertest::test_addEntity_tick); ADD_TEST(WorldRoutertest::test_addEntity_tick_get); ADD_TEST(WorldRoutertest::test_spawnNewEntity_unknown); ADD_TEST(WorldRoutertest::test_spawnNewEntity_thing); ADD_TEST(WorldRoutertest::test_createSpawnPoint); ADD_TEST(WorldRoutertest::test_delEntity); ADD_TEST(WorldRoutertest::test_delEntity_world); } void WorldRoutertest::setup() { test_world = new WorldRouter(SystemTime()); } void WorldRoutertest::teardown() { delete test_world; EntityBuilder::del(); } void WorldRoutertest::test_constructor() { } void WorldRoutertest::test_addNewEntity_unknown() { LocatedEntity * ent1 = test_world->addNewEntity("__no_such_type__", Anonymous()); assert(ent1 == 0); } void WorldRoutertest::test_addNewEntity_thing() { LocatedEntity * ent1 = test_world->addNewEntity("thing", Anonymous()); assert(ent1 != 0); } void WorldRoutertest::test_addNewEntity_idfail() { stub_deny_newid = true; LocatedEntity * ent1 = test_world->addNewEntity("thing", Anonymous()); assert(ent1 == 0); stub_deny_newid = false; } void WorldRoutertest::test_addEntity() { std::string id; long int_id = newId(id); Entity * ent2 = new Entity(id, int_id); assert(ent2 != 0); ent2->m_location.m_loc = &test_world->m_gameWorld; ent2->m_location.m_pos = Point3D(0,0,0); test_world->addEntity(ent2); } void WorldRoutertest::test_getOperationFromQueue() { test_world->getOperationFromQueue(); } void WorldRoutertest::test_addEntity_tick() { std::string id; long int_id = newId(id); Entity * ent2 = new Entity(id, int_id); assert(ent2 != 0); ent2->m_location.m_loc = &test_world->m_gameWorld; ent2->m_location.m_pos = Point3D(0,0,0); test_world->addEntity(ent2); Tick tick; tick->setFutureSeconds(0); tick->setTo(ent2->getId()); test_world->message(tick, *ent2); } void WorldRoutertest::test_addEntity_tick_get() { std::string id; long int_id = newId(id); Entity * ent2 = new Entity(id, int_id); assert(ent2 != 0); ent2->m_location.m_loc = &test_world->m_gameWorld; ent2->m_location.m_pos = Point3D(0,0,0); test_world->addEntity(ent2); Tick tick; tick->setFutureSeconds(0); tick->setTo(ent2->getId()); test_world->message(tick, *ent2); test_world->getOperationFromQueue(); } void WorldRoutertest::test_spawnNewEntity_unknown() { LocatedEntity * ent3 = test_world->spawnNewEntity("__no_spawn__", "thing", Anonymous()); assert(ent3 == 0); } void WorldRoutertest::test_spawnNewEntity_thing() { LocatedEntity * ent3 = test_world->spawnNewEntity("bob", "thing", Anonymous()); assert(ent3 == 0); } void WorldRoutertest::test_createSpawnPoint() { std::string id; long int_id = newId(id); Entity * ent2 = new Entity(id, int_id); assert(ent2 != 0); ent2->m_location.m_loc = &test_world->m_gameWorld; ent2->m_location.m_pos = Point3D(0,0,0); test_world->addEntity(ent2); { int ret; Atlas::Message::MapType spawn_data; ret = test_world->createSpawnPoint(spawn_data, ent2); assert(ret == -1); spawn_data["name"] = 1; ret = test_world->createSpawnPoint(spawn_data, ent2); assert(ret == -1); spawn_data["name"] = "bob"; ret = test_world->createSpawnPoint(spawn_data, ent2); assert(ret == 0); ret = test_world->createSpawnPoint(spawn_data, ent2); assert(ret == 0); } { Atlas::Message::ListType spawn_repr; test_world->getSpawnList(spawn_repr); assert(!spawn_repr.empty()); assert(spawn_repr.size() == 1u); } LocatedEntity * ent3 = test_world->spawnNewEntity("bob", "permitted_non_existant", Anonymous()); assert(ent3 == 0); ent3 = test_world->spawnNewEntity("bob", "thing", Anonymous()); assert(ent3 != 0); } void WorldRoutertest::test_delEntity() { std::string id; long int_id = newId(id); Entity * ent2 = new Entity(id, int_id); assert(ent2 != 0); ent2->m_location.m_loc = &test_world->m_gameWorld; ent2->m_location.m_pos = Point3D(0,0,0); test_world->addEntity(ent2); test_world->delEntity(ent2); test_world->delEntity(&test_world->m_gameWorld); } void WorldRoutertest::test_delEntity_world() { test_world->delEntity(&test_world->m_gameWorld); } int main() { WorldRoutertest t; return t.run(); } // Stubs int timeoffset = 0; namespace consts { const char * rootWorldId = "0"; const long rootWorldIntId = 0L; } namespace Atlas { namespace Objects { namespace Operation { int TICK_NO = -1; }}} World::World(const std::string & id, long intId) : Thing(id, intId) { } World::~World() { } void World::EatOperation(const Operation & op, OpVector & res) { } void World::LookOperation(const Operation & op, OpVector & res) { } void World::MoveOperation(const Operation & op, OpVector & res) { } void World::DeleteOperation(const Operation & op, OpVector & res) { } Thing::Thing(const std::string & id, long intId) : Entity(id, intId) { } Thing::~Thing() { } void Thing::DeleteOperation(const Operation & op, OpVector & res) { } void Thing::MoveOperation(const Operation & op, OpVector & res) { } void Thing::SetOperation(const Operation & op, OpVector & res) { } void Thing::LookOperation(const Operation & op, OpVector & res) { } void Thing::CreateOperation(const Operation & op, OpVector & res) { } void Thing::UpdateOperation(const Operation & op, OpVector & res) { } Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } Domain * Domain::m_instance = new Domain(); Domain::Domain() : m_refCount(0) { } Domain::~Domain() { } Domain * Entity::getMovementDomain() { return Domain::instance(); } float Domain::constrainHeight(LocatedEntity * parent, const Point3D & pos, const std::string & mode) { return 0.f; } void Domain::tick(double t) { } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered() { } void Entity::onUpdated() { } LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { } LocatedEntity::~LocatedEntity() { // Necessary to avoid memory leaks if (m_location.m_loc != 0) { m_location.m_loc->decRef(); } delete m_contains; } void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; } } bool LocatedEntity::hasAttr(const std::string & name) const { return false; } int LocatedEntity::getAttr(const std::string & name, Atlas::Message::Element & attr) const { return -1; } int LocatedEntity::getAttrType(const std::string & name, Atlas::Message::Element & attr, int type) const { return -1; } PropertyBase * LocatedEntity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } void LocatedEntity::sendWorld(const Operation & op) { } void LocatedEntity::onContainered() { } void LocatedEntity::onUpdated() { } Location::Location() : m_loc(0) { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const RootEntity & ent) const { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } void log(LogLevel lvl, const std::string & msg) { } static inline float sqr(float x) { return x * x; } float squareDistance(const Point3D & u, const Point3D & v) { return (sqr(u.x() - v.x()) + sqr(u.y() - v.y()) + sqr(u.z() - v.z())); } static bool distanceFromAncestor(const Location & self, const Location & other, Point3D & c) { if (&self == &other) { return true; } if (other.m_loc == NULL) { return false; } if (other.orientation().isValid()) { c = c.toParentCoords(other.m_pos, other.orientation()); } else { static const Quaternion identity(1, 0, 0, 0); c = c.toParentCoords(other.m_pos, identity); } return distanceFromAncestor(self, other.m_loc->m_location, c); } static bool distanceToAncestor(const Location & self, const Location & other, Point3D & c) { c.setToOrigin(); if (distanceFromAncestor(self, other, c)) { return true; } else if ((self.m_loc != 0) && distanceToAncestor(self.m_loc->m_location, other, c)) { if (self.orientation().isValid()) { c = c.toLocalCoords(self.m_pos, self.orientation()); } else { static const Quaternion identity(1, 0, 0, 0); c = c.toLocalCoords(self.m_pos, identity); } return true; } log(ERROR, "Broken entity hierarchy doing distance calculation"); if (self.m_loc != 0) { std::cerr << "Self(" << self.m_loc->getId() << "," << self.m_loc << ")" << std::endl << std::flush; } if (other.m_loc != 0) { std::cerr << "Other(" << other.m_loc->getId() << "," << other.m_loc << ")" << std::endl << std::flush; } return false; } float sqrMag(const Point3D & p) { return p.x() * p.x() + p.y() * p.y() + p.z() * p.z(); } float squareDistance(const Location & self, const Location & other) { Point3D dist; distanceToAncestor(self, other, dist); return sqrMag(dist); } static long idGenerator = 2; long newId(std::string & id) { if (stub_deny_newid) { return -1; } static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { } BaseWorld::~BaseWorld() { } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const TypeNode * Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second; } VariableBase::~VariableBase() { } template Variable::Variable(const T & variable) : m_variable(variable) { } template Variable::~Variable() { } template void Variable::send(std::ostream & o) { o << m_variable; } template class Variable; Monitors * Monitors::m_instance = NULL; Monitors::Monitors() { } Monitors::~Monitors() { } Monitors * Monitors::instance() { if (m_instance == NULL) { m_instance = new Monitors(); } return m_instance; } void Monitors::watch(const::std::string & name, VariableBase * monitor) { delete monitor; } ArithmeticBuilder * ArithmeticBuilder::m_instance = 0; ArithmeticBuilder * ArithmeticBuilder::instance() { return 0; } ArithmeticScript * ArithmeticBuilder::newArithmetic(const std::string &, LocatedEntity *) { return 0; } EntityBuilder * EntityBuilder::m_instance = NULL; EntityBuilder::EntityBuilder() { } EntityBuilder::~EntityBuilder() { } LocatedEntity * EntityBuilder::newEntity(const std::string & id, long intId, const std::string & type, const RootEntity & attributes, const BaseWorld & world) const { if (type == "thing") { Entity * e = new Entity(id, intId); e->m_location.m_loc = &world.m_gameWorld; e->m_location.m_pos = Point3D(0,0,0); return e; } return 0; } Task * EntityBuilder::newTask(const std::string & name, LocatedEntity & owner) const { return 0; } Task * EntityBuilder::activateTask(const std::string & tool, const std::string & op, LocatedEntity * target, LocatedEntity & owner) const { return 0; } SpawnEntity::SpawnEntity(LocatedEntity *) { } int SpawnEntity::setup(const MapType &) { return 0; } int SpawnEntity::spawnEntity(const std::string & type, const RootEntity & dsc) { if (type == "thing" || type == "permitted_non_existant") { return 0; } return -1; } int SpawnEntity::populateEntity(LocatedEntity * ent, const RootEntity & dsc, OpVector & res) { return -1; } int SpawnEntity::addToMessage(MapType & msg) const { return -1; } Spawn::~Spawn() { }