// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "PropertyManager.h" #include "PropertyFactory.h" #include using Atlas::Objects::Root; PropertyManager * PropertyManager::m_instance = 0; /// \brief PropertyManager constructor /// /// Installs this instance as the singleton instance for this base class PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { std::map::const_iterator I = m_propertyFactories.begin(); std::map::const_iterator Iend = m_propertyFactories.end(); for (; I != Iend; ++I) { assert(I->second != 0); delete I->second; } m_instance = 0; } PropertyKit * PropertyManager::getPropertyFactory(const std::string & name) const { auto I = m_propertyFactories.find(name); if (I != m_propertyFactories.end()) { assert(I->second != 0); return I->second; } return 0; } void PropertyManager::installFactory(const std::string & name, PropertyKit * factory) { m_propertyFactories.insert(std::make_pair(name, factory)); } int PropertyManager::installFactory(const std::string & type_name, const Root & type_desc, PropertyKit * factory) { installFactory(type_name, factory); return 0; }