// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2016 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "ForcesProperty.h" #include "LocatedEntity.h" #include "common/BaseWorld.h" #include #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::RootEntity; const std::string ForcesProperty::property_name = "forces"; ForcesProperty::ForcesProperty() { } int ForcesProperty::get(Element & val) const { MapType valMap; for (auto& entry : mForces) { valMap.insert(std::make_pair(entry.first, entry.second.toAtlas())); } val = valMap; return 0; } void ForcesProperty::set(const Element & val) { mForces.clear(); if (val.isMap()) { auto& valMap = val.Map(); for (auto& entry : valMap) { mForces.insert(std::make_pair(entry.first, WFMath::Vector<3>(entry.second))); } } } ForcesProperty * ForcesProperty::copy() const { return new ForcesProperty(*this); } std::map>& ForcesProperty::forces() { return mForces; } const std::map>& ForcesProperty::forces() const { return mForces; }