/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "Limbo.h" Limbo::Limbo(const std::string & id, long intId) : Thing(id, intId) { BaseWorld::instance().setLimboLocation(this); } Limbo::~Limbo() { BaseWorld::instance().setLimboLocation(nullptr); } void Limbo::addChild(LocatedEntity& childEntity) { Character* character = dynamic_cast(e); if (character) { character->externalLinkChanged.connect(sigc::); } childEntity. }