// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "LocatedEntity.h" #include "TransformsProperty.h" #include "Script.h" #include "AtlasProperties.h" #include "common/Property.h" #include "common/TypeNode.h" using Atlas::Message::Element; using Atlas::Message::MapType; /// \brief Set of attribute names which must not be changed /// /// The attributes named are special and are modified using high level /// operations, such as Move, not via Set operations, or assigned by /// normal means. std::set LocatedEntity::s_immutable = {"id", "parents", "pos", "loc", "velocity", "orientation", "contains", "objtype", "transforms"}; /// \brief Singleton accessor for immutables /// /// The immutable attribute set m_immutables is returned. const std::set & LocatedEntity::immutables() { return s_immutable; } /// \brief LocatedEntity constructor LocatedEntity::LocatedEntity(const std::string & id, long intId) : Router(id, intId), m_refCount(0), m_seq(0), m_script(0), m_type(0), m_flags(0), m_contains(0) { m_properties["id"] = new IdProperty(getId()); TransformsProperty* transProp = new TransformsProperty(); m_properties["transforms"] = transProp; } LocatedEntity::~LocatedEntity() { if (m_type) { for (auto entry : m_type->defaults()) { //Only remove if there's no instance specific property. if (m_properties.find(entry.first) == m_properties.end()) { entry.second->remove(this, entry.first); } } } for (auto entry : m_properties) { entry.second->remove(this, entry.first); delete entry.second; } delete m_script; if (m_location.m_loc != 0) { m_location.m_loc->decRef(); } delete m_contains; } void LocatedEntity::setType(const TypeNode * t) { m_type = t; } /// \brief Check if this entity has a property with the given name /// /// @param name Name of attribute to be checked /// @return trye if this entity has an attribute with the name given /// false otherwise bool LocatedEntity::hasAttr(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return true; } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return true; } } return false; } /// \brief Get the value of an attribute /// /// @param name Name of attribute to be retrieved /// @param attr Reference used to store value /// @return zero if this entity has an attribute with the name given /// nonzero otherwise int LocatedEntity::getAttr(const std::string & name, Element & attr) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr); } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return I->second->get(attr); } } return -1; } /// \brief Get the value of an attribute if it is the right type /// /// @param name Name of attribute to be retrieved /// @param attr Reference used to store value /// @return zero if this entity has an attribute with the name given /// nonzero otherwise int LocatedEntity::getAttrType(const std::string & name, Element & attr, int type) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second->get(attr) || (attr.getType() == type ? 0 : 1); } if (m_type != 0) { I = m_type->defaults().find(name); if (I != m_type->defaults().end()) { return I->second->get(attr) || (attr.getType() == type ? 0 : 1); } } return -1; } /// \brief Set the value of an attribute /// /// @param name Name of attribute to be changed /// @param attr Value to be stored PropertyBase * LocatedEntity::setAttr(const std::string & name, const Element & attr) { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { I->second->set(attr); return I->second; } return m_properties[name] = new SoftProperty(attr); } /// \brief Get the property object for a given attribute /// /// @param name name of the attribute for which the property is required. /// @return a pointer to the property, or zero if the attributes does /// not exist, or is not stored using a property object. const PropertyBase * LocatedEntity::getProperty(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } PropertyBase * LocatedEntity::modProperty(const std::string & name) { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } PropertyBase * LocatedEntity::setProperty(const std::string & name, PropertyBase * prop) { return m_properties[name] = prop; } void LocatedEntity::installDelegate(int, const std::string &) { } void LocatedEntity::removeDelegate(int, const std::string &) { } /// \brief Called when the container of this entity changes. /// void LocatedEntity::onContainered(const LocatedEntity * new_loc) { } /// \brief Called when the properties of this entity change. /// void LocatedEntity::onUpdated() { } /// \brief Called when the entity needs to be removed from its context void LocatedEntity::destroy() { } Domain * LocatedEntity::getMovementDomain() { return 0; } /// \brief Send an operation to the world for dispatch. /// /// sendWorld() bipasses serialno assignment, so you must ensure /// that serialno is sorted. This allows client serialnos to get /// in, so that client gets correct usefull refnos back. void LocatedEntity::sendWorld(const Operation & op) { } /// \brief Associate a script with this entity /// /// The previously associated script is deleted. /// @param scrpt Pointer to the script to be associated with this entity void LocatedEntity::setScript(Script * scrpt) { delete m_script; m_script = scrpt; } std::vector LocatedEntity::getThoughts() const { return std::vector(); } /// \brief Make this entity a container /// /// If this entity is not already a contains, set up the necessary /// storage and property. void LocatedEntity::makeContainer() { if (m_contains == 0) { m_contains = new LocatedEntitySet; m_properties["contains"] = new ContainsProperty(*m_contains); } } /// \brief Change the container of an entity /// /// @param new_loc The entity which is to become this entities new /// container. void LocatedEntity::changeContainer(LocatedEntity * new_loc) { LocatedEntity* oldLoc = m_location.m_loc; oldLoc->removeChild(*this); new_loc->addChild(*this); new_loc->incRef(); assert(m_location.m_loc->checkRef() > 0); onContainered(oldLoc); oldLoc->decRef(); } void LocatedEntity::addChild(LocatedEntity& childEntity) { makeContainer(); bool was_empty = m_contains->empty(); m_contains->insert(&childEntity); if (was_empty) { onUpdated(); } childEntity.m_location.m_loc = this; } void LocatedEntity::removeChild(LocatedEntity& childEntity) { assert(checkRef() > 0); assert(m_contains != 0); assert(m_contains->count(&childEntity)); m_contains->erase(&childEntity); if (m_contains->empty()) { onUpdated(); } } /// \brief Read attributes from an Atlas element /// /// @param ent The Atlas map element containing the attribute values void LocatedEntity::merge(const MapType & ent) { const std::set & imm = immutables(); MapType::const_iterator Iend = ent.end(); for (MapType::const_iterator I = ent.begin(); I != Iend; ++I) { const std::string & key = I->first; if (imm.find(key) != imm.end()) continue; setAttr(key, I->second); } }