// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000,2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Movement.h" #include "modules/Location.h" Movement::Movement(LocatedEntity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return (location.velocity().isValid() && location.velocity() != Vector3D::ZERO()); } void Movement::reset() { ++m_serialno; m_targetPos.setValid(false); }