// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2011 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H #define RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H #include "PythonScriptFactory.h" #include "rulesets/PythonEntityScript.h" /// \brief PythonScriptFactory constructor /// /// @param package Name of the script package where the script type is /// @param type Name of the scrpt types instanced by this factory template PythonScriptFactory::~PythonScriptFactory() { } template int PythonScriptFactory::setup() { return load(); } template const std::string & PythonScriptFactory::package() const { return m_package; } template int PythonScriptFactory::addScript(T * entity) const { if (this->m_class == 0) { return -1; } PyObject * wrapper = wrapPython(entity); if (wrapper == 0) { return -1; } PyObject * script = Create_PyScript(wrapper, this->m_class); Py_DECREF(wrapper); if (script != NULL) { entity->setScript(new PythonEntityScript(script)); Py_DECREF(script); } return (script == NULL) ? -1 : 0; } template int PythonScriptFactory::refreshClass() { return refresh(); } #endif // RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H