// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2008 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "TransientProperty.h" #include "LocatedEntity.h" #include "common/Setup.h" #include "common/log.h" #include #include #include using Atlas::Message::Element; using Atlas::Objects::Operation::Set; using Atlas::Objects::Entity::Anonymous; TransientProperty::TransientProperty() { } TransientProperty::~TransientProperty() { } TransientProperty * TransientProperty::copy() const { return new TransientProperty(*this); } void TransientProperty::install(LocatedEntity * ent, const std::string & name) { ent->setFlags(entity_ephem); } void TransientProperty::apply(LocatedEntity * ent) { // If data is less than zero we don't ever delete it. if (m_data < 0) { return; } Set s; s->setTo(ent->getId()); s->setFutureSeconds(m_data); Anonymous set_arg; set_arg->setId(ent->getId()); set_arg->setAttr("status", -1); s->setArgs1(set_arg); ent->sendWorld(s); }