/* Copyright (C) 2014 Erik Ogenvik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "VoidDomain.h" #include "common/const.h" VoidDomain::VoidDomain(LocatedEntity& entity) : Domain(entity) { } VoidDomain::~VoidDomain() { } float VoidDomain::constrainHeight(LocatedEntity &, LocatedEntity *, const Point3D &, const std::string &) { //Nothing can move return 0.0f; } void VoidDomain::tick(double t) { } void VoidDomain::lookAtEntity(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity, const Operation & originalLookOp, OpVector& res) const { //Nothing can be seen } bool VoidDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const { //Nothing can be seen return false; } void VoidDomain::processVisibilityForMovedEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res) { //Nothing can be seen } void VoidDomain::processDisappearanceOfEntity(const LocatedEntity& moved_entity, const Location& old_loc, OpVector & res) { //Nothing can be seen } float VoidDomain::checkCollision(LocatedEntity& entity, CollisionData& collisionData) { //Nothing can move return consts::move_tick; }