// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "PendingPossession.h" /// \brief Cons /// /// \param id The entity ID to associate a pending possession with /// \param key The possess key used to authenticate an account as owner of the entity PendingPossession::PendingPossession(const std::string &id, const std::string &key) : m_entity_id(id), m_possess_key(key), m_valid(false) { } /// \brief Validate a teleport based on the entity ID and its associated possess key /// /// \param entity_id The ID of the entity whose ownership is to be claimed /// \param possess_key The possess key sent for authentication bool PendingPossession::validate(const std::string &entity_id, const std::string &possess_key) const { if(m_entity_id == entity_id && m_possess_key == possess_key) { return true; } else { return false; } } /// \brief Set this possession as validated void PendingPossession::setValidated() { m_valid = true; }