// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef SERVER_SLAVE_CLIENT_CONNECTION_H #define SERVER_SLAVE_CLIENT_CONNECTION_H #include "common/Link.h" class CommSocket; class ServerRouting; /// \brief Class representing connections from a client to a cyphesis instance /// running as an AI slave. /// /// This behaves much like Connection, but handles the different behavoir /// required because cyphesis is not the authoritative point for logins. class SlaveClientConnection : public Link { public: /// \brief core server object ServerRouting & m_server; SlaveClientConnection(CommSocket &, ServerRouting &, const std::string & address, const std::string & id, long iid); virtual ~SlaveClientConnection(); virtual void operation(const Operation &, OpVector &); }; #endif // SERVER_SLAVE_CLIENT_CONNECTION_H