// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2004 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "TrustedConnection.h" #include "Player.h" #include "SystemAccount.h" #include #include /// \brief TrustedConnection constructor /// /// @param client The network connection to the client that is trusted /// @param svr The core server object /// @param addr A string representation of the client's network address /// @param id The identifier of this connection. TrustedConnection::TrustedConnection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Connection(client, svr, addr, id, iid) { } TrustedConnection::~TrustedConnection() { } Account * TrustedConnection::newAccount(const std::string & type, const std::string & username, const std::string & hash, const std::string & id, long intId) { if (type == "sys") { return new SystemAccount(this, username, hash, id, intId); } else if (type == "admin") { return new Admin(this, username, hash, id, intId); } else { if (type != "player") { log(WARNING, String::compose("Local client tried to create " "account of unknown type \"%1\". " "Creating Player.", type)); } return new Player(this, username, hash, id, intId); } }