// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "server/Connection.h" #include "server/Player.h" #include "server/ServerRouting.h" #include "rulesets/Character.h" #include "rulesets/ExternalMind.h" #include "common/const.h" #include "common/log.h" #include "common/TypeNode.h" #include #include #include #include using Atlas::Objects::Operation::RootOperation; using String::compose; /// Test code paths between account, connection and avatar classes class AccountConnectionCharacterintegration : public Cyphesis::TestBase { protected: long m_id_counter; static LogEvent m_logEvent_logged; static Operation m_Link_send_sent; ServerRouting * m_server; Connection * m_connection; Account * m_account; Character * m_character; TypeNode * m_characterType; public: AccountConnectionCharacterintegration(); void setup(); void teardown(); void test_subscribe(); void test_connect_existing(); void test_unsubscribe(); void test_unsubscribe_other(); static void logEvent_logged(LogEvent le); static void Link_send_sent(const Operation & op); }; LogEvent AccountConnectionCharacterintegration::m_logEvent_logged = NONE; Operation AccountConnectionCharacterintegration::m_Link_send_sent(0); void AccountConnectionCharacterintegration::logEvent_logged(LogEvent le) { m_logEvent_logged = le; } void AccountConnectionCharacterintegration::Link_send_sent(const Operation & op) { m_Link_send_sent = op; } AccountConnectionCharacterintegration::AccountConnectionCharacterintegration() : m_id_counter(0L), m_connection(0), m_character(0), m_characterType(0) { ADD_TEST(AccountConnectionCharacterintegration::test_subscribe); ADD_TEST(AccountConnectionCharacterintegration::test_connect_existing); ADD_TEST(AccountConnectionCharacterintegration::test_unsubscribe); ADD_TEST(AccountConnectionCharacterintegration::test_unsubscribe_other); } void AccountConnectionCharacterintegration::setup() { m_Link_send_sent = 0; Entity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "989cfbbe-67e3-4571-858c-488b91e06e7d", "10658e5e-373b-4565-b34e-954b9223961e", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "a4754783-9909-476b-a418-6997477dff49", compose("%1", m_id_counter), m_id_counter++); m_account = new Player(m_connection, "fred", "25846125-f1bb-4963-852e-856a8be45515", compose("%1", m_id_counter), m_id_counter++); m_character = new Character(compose("%1", m_id_counter), m_id_counter++); m_characterType = new TypeNode("test_avatar"); m_character->setType(m_characterType); } void AccountConnectionCharacterintegration::teardown() { delete m_connection; delete m_character; delete m_characterType; delete m_server; } void AccountConnectionCharacterintegration::test_subscribe() { // Inject an external op through the connection which is from // the Character. This should result in the Character being set up // for IG with an external mind linked back to the Connection. // Initial state is that the account and character objects already // belong to the connection m_connection->m_objects[m_account->getIntId()] = m_account; m_connection->m_objects[m_character->getIntId()] = m_character; ASSERT_NULL(m_character->m_externalMind) RootOperation op; op->setFrom(m_character->getId()); m_connection->externalOperation(op, *m_connection); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection)) ASSERT_TRUE(m_Link_send_sent.isValid()); ASSERT_EQUAL(m_Link_send_sent->getClassNo(), Atlas::Objects::Operation::INFO_NO); ASSERT_EQUAL(m_logEvent_logged, TAKE_CHAR); } void AccountConnectionCharacterintegration::test_connect_existing() { // Invote Account::connectCharacter to set up the character for IG // with an external mind linked back to the connection. // Initial state is that the account already belongs to the connection, // but the character does not yet, as it is new. m_connection->m_objects[m_account->getIntId()] = m_account; ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) == m_connection->m_objects.end()) ASSERT_NULL(m_character->m_externalMind) m_account->connectCharacter(m_character); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection)) ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) != m_connection->m_objects.end()) } void AccountConnectionCharacterintegration::test_unsubscribe() { // Initial state is that the account already belongs to the connection, // and the character is linked up. m_connection->m_objects[m_account->getIntId()] = m_account; m_connection->m_objects[m_character->getIntId()] = m_character; m_character->linkExternal(m_connection); ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) != m_connection->m_objects.end()) ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection)) m_connection->disconnectObject( m_connection->m_objects.find(m_character->getIntId()), "test_disconnect_event" ); ASSERT_EQUAL(m_logEvent_logged, DROP_CHAR); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(!m_character->m_externalMind->isLinked()) ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection)) ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) != m_connection->m_objects.end()) } void AccountConnectionCharacterintegration::test_unsubscribe_other() { // Initial state is that the account already belongs to the connection, // and the character is linked up to another connection m_connection->m_objects[m_account->getIntId()] = m_account; m_connection->m_objects[m_character->getIntId()] = m_character; Connection * other_connection = new Connection(*(CommSocket*)0, *m_server, "242eedae-6a2e-4c5b-9901-711b14d7e851", compose("%1", m_id_counter), m_id_counter++); m_character->linkExternal(other_connection); ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) != m_connection->m_objects.end()) ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection)) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(other_connection)) m_connection->disconnectObject( m_connection->m_objects.find(m_character->getIntId()), "test_disconnect_event" ); ASSERT_NOT_EQUAL(m_logEvent_logged, DROP_CHAR); ASSERT_NOT_NULL(m_character->m_externalMind) ASSERT_TRUE(m_character->m_externalMind->isLinked()) ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection)) ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(other_connection)) ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) != m_connection->m_objects.end()) } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int main() { AccountConnectionCharacterintegration t; return t.run(); } // stubs #include "server/Lobby.h" #include "server/Persistence.h" #include "server/PossessionAuthenticator.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/Domain.h" #include "rulesets/EntityProperty.h" #include "rulesets/ExternalProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/Pedestrian.h" #include "rulesets/Script.h" #include "rulesets/StatusProperty.h" #include "rulesets/Task.h" #include "rulesets/TasksProperty.h" #include "common/CommSocket.h" #include "common/Inheritance.h" #include "common/Property_impl.h" #include "common/PropertyManager.h" using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; bool restricted_flag; #include "stubs/rulesets/stubProxyMind.h" #include "stubs/rulesets/stubBaseMind.h" #include "stubs/rulesets/stubMemEntity.h" #include "stubs/rulesets/stubMemMap.h" #include "stubs/server/stubExternalMindsManager.h" #include "stubs/server/stubExternalMindsConnection.h" #include "stubs/common/stubOperationsDispatcher.h" #include "stubs/modules/stubWorldTime.h" #include "stubs/modules/stubDateTime.h" namespace Atlas { namespace Objects { namespace Operation { int ACTUATE_NO = -1; int ATTACK_NO = -1; int EAT_NO = -1; int GOAL_INFO_NO = -1; int NOURISH_NO = -1; int SETUP_NO = -1; int TICK_NO = -1; int THOUGHT_NO = -1; int UNSEEN_NO = -1; int UPDATE_NO = -1; int RELAY_NO = -1; int THINK_NO = -1; int COMMUNE_NO = -1; } } } Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body) { } Pedestrian::~Pedestrian() { } double Pedestrian::getTickAddition(const Point3D & coordinates, const Vector3D & velocity) const { return consts::basic_tick; } int Pedestrian::getUpdatedLocation(Location & return_location) { return 1; } Operation Pedestrian::generateMove(const Location & new_location) { Atlas::Objects::Operation::RootOperation moveOp; return moveOp; } Movement::Movement(LocatedEntity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return true; } void Movement::reset() { } CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { } CommSocket::~CommSocket() { } int CommSocket::flush() { return 0; } PossessionAuthenticator * PossessionAuthenticator::m_instance = NULL; int PossessionAuthenticator::removePossession(const std::string &entity_id) { return 0; } LocatedEntity *PossessionAuthenticator::authenticatePossession(const std::string &entity_id, const std::string &possess_key) { return 0; } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void ServerRouting::externalOperation(const Operation &, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } void Persistence::putAccount(const Account & ac) { } void Persistence::addCharacter(const Account &, const LocatedEntity &) { } void Persistence::delCharacter(const std::string &) { } Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) : Router(id, intId), m_server(s) { } Lobby::~Lobby() { } void Lobby::delAccount(Account * ac) { } void Lobby::addToMessage(MapType & omap) const { } void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Lobby::addAccount(Account * ac) { } void Lobby::externalOperation(const Operation &, Link &) { } void Lobby::operation(const Operation & op, OpVector & res) { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } #include "stubs/rulesets/stubThing.h" #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubLocatedEntity.h" EntityProperty::EntityProperty() { } int EntityProperty::get(Atlas::Message::Element & val) const { return 0; } void EntityProperty::set(const Atlas::Message::Element & val) { } void EntityProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void EntityProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } EntityProperty * EntityProperty::copy() const { return 0; } OutfitProperty::OutfitProperty() { } OutfitProperty::~OutfitProperty() { } int OutfitProperty::get(Atlas::Message::Element & val) const { return 0; } void OutfitProperty::set(const Atlas::Message::Element & val) { } void OutfitProperty::add(const std::string & key, Atlas::Message::MapType & map) const { } void OutfitProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } OutfitProperty * OutfitProperty::copy() const { return 0; } void OutfitProperty::cleanUp() { } void OutfitProperty::wear(LocatedEntity * wearer, const std::string & location, LocatedEntity * garment) { } void OutfitProperty::itemRemoved(LocatedEntity * garment, LocatedEntity * wearer) { } Task::~Task() { } void Task::initTask(const Operation & op, OpVector & res) { } void Task::operation(const Operation & op, OpVector & res) { } void Task::irrelevant() { } TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0) { } int TasksProperty::get(Atlas::Message::Element & val) const { return 0; } void TasksProperty::set(const Atlas::Message::Element & val) { } TasksProperty * TasksProperty::copy() const { return 0; } int TasksProperty::startTask(Task *, LocatedEntity *, const Operation &, OpVector &) { return 0; } int TasksProperty::updateTask(LocatedEntity *, OpVector &) { return 0; } int TasksProperty::clearTask(LocatedEntity *, OpVector &) { return 0; } void TasksProperty::stopTask(LocatedEntity *, OpVector &) { } void TasksProperty::TickOperation(LocatedEntity *, const Operation &, OpVector &) { } void TasksProperty::UseOperation(LocatedEntity *, const Operation &, OpVector &) { } HandlerResult TasksProperty::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isInt()) { this->m_data = e.asInt(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isNum()) { this->m_data = e.asNum(); } } template<> void Property::set(const Atlas::Message::Element & e) { if (e.isString()) { this->m_data = e.String(); } } template class Property; template class Property; template class Property; SoftProperty::SoftProperty() { } SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } SoftProperty * SoftProperty::copy() const { return 0; } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } StatusProperty::StatusProperty() { } StatusProperty * StatusProperty::copy() const { return 0; } void StatusProperty::apply(LocatedEntity * owner) { } BBoxProperty::BBoxProperty() { } void BBoxProperty::apply(LocatedEntity * ent) { } int BBoxProperty::get(Element & val) const { return -1; } void BBoxProperty::set(const Element & val) { } void BBoxProperty::add(const std::string & key, MapType & map) const { } void BBoxProperty::add(const std::string & key, const RootEntity & ent) const { } BBoxProperty * BBoxProperty::copy() const { return 0; } PropertyManager * PropertyManager::m_instance = 0; PropertyManager::PropertyManager() { assert(m_instance == 0); m_instance = this; } PropertyManager::~PropertyManager() { m_instance = 0; } int PropertyManager::installFactory(const std::string & type_name, const Atlas::Objects::Root & type_desc, PropertyKit * factory) { return 0; } Link::Link(CommSocket & socket, const std::string & id, long iid) : Router(id, iid), m_encoder(0), m_commSocket(socket) { } Link::~Link() { } void Link::send(const Operation & op) const { AccountConnectionCharacterintegration::Link_send_sent(op); } void Link::sendError(const Operation & op, const std::string &, const std::string &) const { } void Link::disconnect() { } Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } void Router::error(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } void Router::clientError(const Operation & op, const std::string & errstring, OpVector & res, const std::string & to) const { } Location::Location() : m_loc(0) { } Location::Location(LocatedEntity * rf, const Point3D & pos) { } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::~TypeNode() { } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; delete &m_gameWorld; } double BaseWorld::getTime() const { return .0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } LocatedEntity& BaseWorld::getDefaultLocation() { return m_gameWorld; } LocatedEntity& BaseWorld::getDefaultLocation() const { return m_gameWorld; } LocatedEntity& BaseWorld::getRootEntity() { return m_gameWorld; } LocatedEntity& BaseWorld::getRootEntity() const { return m_gameWorld; } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const TypeNode * Inheritance::getType(const std::string & parent) { TypeNodeDict::const_iterator I = atlasObjects.find(parent); if (I == atlasObjects.end()) { return 0; } return I->second; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } EntityRef::EntityRef(LocatedEntity* e) : m_inner(e) { } EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner) { } EntityRef& EntityRef::operator=(const EntityRef& ref) { m_inner = ref.m_inner; return *this; } void EntityRef::onEntityDeleted() { } const Vector3D distanceTo(const Location & self, const Location & other) { return Vector3D(1,0,0); } template const Quaternion quaternionFromTo(const V & from, const V & to) { return Quaternion(1.f, 0.f, 0.f, 0.f); } template const Quaternion quaternionFromTo(const Vector3D &, const Vector3D&); void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { AccountConnectionCharacterintegration::logEvent_logged(lev); } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; } static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } void addToEntity(const Vector3D & v, std::vector & vd) { vd.resize(3); vd[0] = v[0]; vd[1] = v[1]; vd[2] = v[2]; } Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; } template int fromStdVector(Point3D & p, const std::vector & vf) { return 0; } template int fromStdVector(Vector3D & v, const std::vector & vf) { return 0; } template int fromStdVector(Point3D & p, const std::vector & vf); template int fromStdVector(Vector3D & v, const std::vector & vf); void hash_password(const std::string & pwd, const std::string & salt, std::string & hash ) { } int check_password(const std::string & pwd, const std::string & hash) { return 0; } bool database_flag = false;