// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "server/Account.h" #include "server/EntityBuilder.h" #include "server/Ruleset.h" #include "server/ServerRouting.h" #include "server/Connection.h" #include "server/WorldRouter.h" #include "rulesets/Character.h" #include "rulesets/Domain.h" #include "rulesets/Entity.h" #include "rulesets/ExternalMind.h" #include "common/CommSocket.h" #include "common/Inheritance.h" #include "common/SystemTime.h" #include "TestWorld.h" #include #include #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; using Atlas::Objects::Entity::Anonymous; using Atlas::Objects::Operation::Create; using Atlas::Objects::Operation::Get; using Atlas::Objects::Operation::Imaginary; using Atlas::Objects::Operation::Logout; using Atlas::Objects::Operation::Look; using Atlas::Objects::Operation::Set; using Atlas::Objects::Operation::Talk; using Atlas::Objects::Operation::Move; class TestCommSocket : public CommSocket { public: TestCommSocket() : CommSocket(*(boost::asio::io_service*)0) { } virtual void disconnect() { } virtual int flush() { return 0; } }; class TestAccount : public Account { public: TestAccount(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } virtual int characterError(const Operation & op, const Atlas::Objects::Root & ent, OpVector & res) const { return 0; } }; class Accountintegration : public Cyphesis::TestBase { SystemTime * m_time; WorldRouter * m_world; ServerRouting * m_server; CommSocket * m_tc; Connection * m_c; TestAccount * m_ac; public: Accountintegration(); void setup(); void teardown(); void test_addNewCharacter(); void test_getType(); void test_addToMessage(); void test_addToEntity(); void test_CreateOperation(); void test_GetOperation(); void test_ImaginaryOperation(); void test_LookOperation(); void test_SetOperation(); void test_TalkOperation(); void test_LogoutOperation(); void test_connectCharacter_entity(); void test_connectCharacter_character(); }; Accountintegration::Accountintegration() { ADD_TEST(Accountintegration::test_addNewCharacter); ADD_TEST(Accountintegration::test_getType); ADD_TEST(Accountintegration::test_addToMessage); ADD_TEST(Accountintegration::test_addToEntity); ADD_TEST(Accountintegration::test_CreateOperation); ADD_TEST(Accountintegration::test_GetOperation); ADD_TEST(Accountintegration::test_ImaginaryOperation); ADD_TEST(Accountintegration::test_LookOperation); ADD_TEST(Accountintegration::test_SetOperation); ADD_TEST(Accountintegration::test_TalkOperation); ADD_TEST(Accountintegration::test_LogoutOperation); ADD_TEST(Accountintegration::test_connectCharacter_entity); ADD_TEST(Accountintegration::test_connectCharacter_character); } void Accountintegration::setup() { m_time = new SystemTime; m_world = new WorldRouter(*m_time); m_server = new ServerRouting(*m_world, "noruleset", "unittesting", "1", 1, "2", 2); m_tc = new TestCommSocket(); m_c = new Connection(*m_tc, *m_server, "addr", "3", 3); m_ac = new TestAccount(m_c, "user", "password", "4", 4); } void Accountintegration::teardown() { delete m_ac; delete m_world; EntityBuilder::del(); Ruleset::del(); Inheritance::clear(); } void Accountintegration::test_addNewCharacter() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); assert(chr != 0); std::cout << "Test 1" << std::endl << std::flush; } void Accountintegration::test_getType() { m_ac->getType(); } void Accountintegration::test_addToMessage() { MapType emap; m_ac->addToMessage(emap); } void Accountintegration::test_addToEntity() { RootEntity ent; m_ac->addToEntity(ent); } void Accountintegration::test_CreateOperation() { Anonymous op_arg; op_arg->setParents(std::list(1, "game_entity")); op_arg->setName("Bob"); Create op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); } void Accountintegration::test_GetOperation() { Anonymous op_arg; op_arg->setParents(std::list()); Get op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); } void Accountintegration::test_ImaginaryOperation() { Anonymous op_arg; op_arg->setLoc("2"); Imaginary op; op->setArgs1(op_arg); op->setSerialno(1); OpVector res; m_ac->operation(op, res); // FIXME Test response is sent to Lobby } void Accountintegration::test_LookOperation() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); Anonymous op_arg; op_arg->setId("1"); op_arg->setId(chr->getId()); Look op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME This doesn't test a lot } void Accountintegration::test_SetOperation() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0), WFMath::Point<3>(-0.5, -0.5, 2.0)); chr->m_location.setBBox(newBox); Anonymous op_arg; op_arg->setId(chr->getId()); op_arg->setAttr("guise", "foo"); op_arg->setAttr("height", 3.0); op_arg->setAttr("tasks", ListType()); Set op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Ensure character has been modified } void Accountintegration::test_TalkOperation() { Anonymous op_arg; op_arg->setParents(std::list()); op_arg->setLoc("1"); Talk op; op->setSerialno(1); op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Sound op should have been sent to the lobby } void Accountintegration::test_LogoutOperation() { Logout op; op->setSerialno(1); Anonymous op_arg; op_arg->setParents(std::list()); op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME Account should have been removed from Lobby, and also from // Connection } void Accountintegration::test_connectCharacter_entity() { Entity *e = new Entity("7", 7); int ret = m_ac->connectCharacter(e); ASSERT_NOT_EQUAL(ret, 0); } void Accountintegration::test_connectCharacter_character() { Character * e = new Character("8", 8); int ret = m_ac->connectCharacter(e); ASSERT_EQUAL(ret, 0); ASSERT_NOT_NULL(e->m_externalMind); ASSERT_TRUE(e->m_externalMind->isLinkedTo(m_c)); } int main() { database_flag = false; Accountintegration t; return t.run(); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } // stubs #include "Property_stub_impl.h" #include "server/ArithmeticBuilder.h" #include "server/EntityFactory.h" #include "server/ArchetypeFactory.h" #include "server/Juncture.h" #include "server/Persistence.h" #include "server/Player.h" #include "server/Ruleset.h" #include "server/TeleportProperty.h" #include "rulesets/Motion.h" #include "rulesets/Pedestrian.h" #include "rulesets/AreaProperty.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/BiomassProperty.h" #include "rulesets/BurnSpeedProperty.h" #include "rulesets/DecaysProperty.h" #include "rulesets/CalendarProperty.h" #include "rulesets/EntityProperty.h" #include "rulesets/ExternalProperty.h" #include "rulesets/InternalProperties.h" #include "rulesets/LineProperty.h" #include "rulesets/MindProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/SolidProperty.h" #include "rulesets/SpawnProperty.h" #include "rulesets/StatusProperty.h" #include "rulesets/StatisticsProperty.h" #include "rulesets/TasksProperty.h" #include "rulesets/TerrainModProperty.h" #include "rulesets/TerrainProperty.h" #include "rulesets/TransientProperty.h" #include "rulesets/VisibilityProperty.h" #include "rulesets/SuspendedProperty.h" #include "rulesets/SpawnerProperty.h" #include "rulesets/ImmortalProperty.h" #include "rulesets/RespawningProperty.h" #include "rulesets/DefaultLocationProperty.h" #include "rulesets/DomainProperty.h" #include "rulesets/LimboProperty.h" #include "rulesets/Creator.h" #include "rulesets/Plant.h" #include "rulesets/Stackable.h" #include "common/const.h" #include "common/globals.h" #include "common/log.h" #include "common/Monitors.h" #include "common/PropertyFactory.h" #include "common/system.h" #include "common/TypeNode.h" #include "common/Variable.h" #include "stubs/rulesets/stubSpawnProperty.h" #include "stubs/rulesets/stubRespawningProperty.h" #include "stubs/rulesets/stubImmortalProperty.h" #include "stubs/rulesets/stubTerrainModProperty.h" #include "stubs/rulesets/stubTerrainProperty.h" #include "stubs/rulesets/stubDecaysProperty.h" #include "stubs/rulesets/stubBurnSpeedProperty.h" #include "stubs/rulesets/stubBiomassProperty.h" #include "stubs/rulesets/stubSpawnerProperty.h" #include "stubs/rulesets/stubBBoxProperty.h" #include "stubs/rulesets/stubDefaultLocationProperty.h" #include "stubs/rulesets/stubLimboProperty.h" #include "stubs/rulesets/stubDomainProperty.h" #include "stubs/rulesets/stubSuspendedProperty.h" #include "stubs/rulesets/stubProxyMind.h" #include "stubs/rulesets/stubBaseMind.h" #include "stubs/rulesets/stubMemEntity.h" #include "stubs/rulesets/stubMemMap.h" #include "stubs/rulesets/stubTransformsProperty.h" #include "stubs/rulesets/stubModeProperty.h" #include "stubs/rulesets/stubModeSpecProperty.h" #include "stubs/rulesets/stubForcesProperty.h" #include "stubs/rulesets/stubCreator.h" #include "stubs/server/stubExternalMindsManager.h" #include "stubs/server/stubExternalMindsConnection.h" #include "stubs/common/stubOperationsDispatcher.h" #include "stubs/modules/stubWorldTime.h" #include "stubs/common/stubCustom.h" #include "stubs/common/stubVariable.h" #include "stubs/common/stubMonitors.h" ArithmeticBuilder * ArithmeticBuilder::m_instance = 0; ArithmeticBuilder::ArithmeticBuilder() { } ArithmeticBuilder * ArithmeticBuilder::instance() { if (m_instance == 0) { m_instance = new ArithmeticBuilder; } return m_instance; } ArithmeticScript * ArithmeticBuilder::newArithmetic(const std::string & name, LocatedEntity * owner) { return 0; } Plant::Plant(const std::string& id, long idInt) :Thing::Thing(id, idInt) { } Plant::~Plant(){} void Plant::NourishOperation(const Operation & op, OpVector &) { } void Plant::TickOperation(const Operation & op, OpVector &) { } void Plant::TouchOperation(const Operation & op, OpVector &) { } Stackable::Stackable(const std::string& id, long idInt) :Thing::Thing(id, idInt) { } Stackable::~Stackable(){} void Stackable::CombineOperation(const Operation & op, OpVector &) { } void Stackable::DivideOperation(const Operation & op, OpVector &) { } Juncture::~Juncture() { } void Juncture::externalOperation(const Operation & op, Link &) { } void Juncture::operation(const Operation & op, OpVector & res) { } void Juncture::addToMessage(MapType & omap) const { } void Juncture::addToEntity(const RootEntity & ent) const { } void Juncture::LoginOperation(const Operation & op, OpVector & res) { } void Juncture::OtherOperation(const Operation & op, OpVector & res) { } int Juncture::teleportEntity(const LocatedEntity * ent) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } Account * Persistence::getAccount(const std::string & name) { return 0; } void Persistence::putAccount(const Account & ac) { } void Persistence::registerCharacters(Account & ac, const EntityDict & worldObjects) { } void Persistence::addCharacter(const Account &, const LocatedEntity &) { } void Persistence::delCharacter(const std::string &) { } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } Ruleset * Ruleset::m_instance = NULL; Ruleset::~Ruleset() { } CalendarProperty::CalendarProperty() { } int CalendarProperty::get(Element & ent) const { return 0; } void CalendarProperty::set(const Element & ent) { } CalendarProperty * CalendarProperty::copy() const { return 0; } IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem), m_data(data) { } int IdProperty::get(Atlas::Message::Element & e) const { e = m_data; return 0; } void IdProperty::set(const Atlas::Message::Element & e) { } void IdProperty::add(const std::string & key, Atlas::Message::MapType & ent) const { } void IdProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } IdProperty * IdProperty::copy() const { return 0; } AreaProperty::AreaProperty() { } AreaProperty::~AreaProperty() { } void AreaProperty::set(const Atlas::Message::Element & ent) { } AreaProperty * AreaProperty::copy() const { return 0; } void AreaProperty::apply(LocatedEntity * owner) { } ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data) { } int ExternalProperty::get(Atlas::Message::Element & val) const { return 0; } void ExternalProperty::set(const Atlas::Message::Element & val) { } void ExternalProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void ExternalProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ExternalProperty * ExternalProperty::copy() const { return 0; } EntityProperty::EntityProperty() { } int EntityProperty::get(Atlas::Message::Element & val) const { return 0; } void EntityProperty::set(const Atlas::Message::Element & val) { } void EntityProperty::add(const std::string & s, Atlas::Message::MapType & map) const { } void EntityProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } EntityProperty * EntityProperty::copy() const { return 0; } OutfitProperty::OutfitProperty() { } OutfitProperty::~OutfitProperty() { } int OutfitProperty::get(Atlas::Message::Element & val) const { return 0; } void OutfitProperty::set(const Atlas::Message::Element & val) { } void OutfitProperty::add(const std::string & key, Atlas::Message::MapType & map) const { } void OutfitProperty::add(const std::string & key, const Atlas::Objects::Entity::RootEntity & ent) const { } OutfitProperty * OutfitProperty::copy() const { return 0; } void OutfitProperty::cleanUp() { } void OutfitProperty::wear(LocatedEntity * wearer, const std::string & location, LocatedEntity * garment) { } void OutfitProperty::itemRemoved(LocatedEntity * garment, LocatedEntity * wearer) { } TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0) { } int TasksProperty::get(Atlas::Message::Element & val) const { return 0; } void TasksProperty::set(const Atlas::Message::Element & val) { } TasksProperty * TasksProperty::copy() const { return 0; } int TasksProperty::startTask(Task *, LocatedEntity *, const Operation &, OpVector &) { return 0; } int TasksProperty::updateTask(LocatedEntity *, OpVector &) { return 0; } int TasksProperty::clearTask(LocatedEntity *, OpVector &) { return 0; } void TasksProperty::stopTask(LocatedEntity *, OpVector &) { } void TasksProperty::TickOperation(LocatedEntity *, const Operation &, OpVector &) { } void TasksProperty::UseOperation(LocatedEntity *, const Operation &, OpVector &) { } HandlerResult TasksProperty::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; } template class Property; template class Property; template class Property; template class Property; template class Property; template class Property>; PropertyKit::~PropertyKit() { } SoftProperty::SoftProperty() { } SoftProperty::SoftProperty(const Atlas::Message::Element & data) : PropertyBase(0), m_data(data) { } int SoftProperty::get(Atlas::Message::Element & val) const { val = m_data; return 0; } void SoftProperty::set(const Atlas::Message::Element & val) { } SoftProperty * SoftProperty::copy() const { return 0; } ContainsProperty::ContainsProperty(LocatedEntitySet & data) : PropertyBase(per_ephem), m_data(data) { } int ContainsProperty::get(Atlas::Message::Element & e) const { return 0; } void ContainsProperty::set(const Atlas::Message::Element & e) { } void ContainsProperty::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } ContainsProperty * ContainsProperty::copy() const { return 0; } StatusProperty::StatusProperty() { } StatusProperty * StatusProperty::copy() const { return 0; } void StatusProperty::apply(LocatedEntity * owner) { } void TeleportProperty::install(LocatedEntity * owner, const std::string & name) { } HandlerResult TeleportProperty::operation(LocatedEntity * ent, const Operation & op, OpVector & res) { return OPERATION_IGNORED; } Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body) { } SetupProperty::SetupProperty() { } SetupProperty * SetupProperty::copy() const { return 0; } void SetupProperty::install(LocatedEntity * ent, const std::string & name) { } TickProperty::TickProperty() { } TickProperty * TickProperty::copy() const { return 0; } void TickProperty::apply(LocatedEntity * ent) { } SimpleProperty::SimpleProperty() { } int SimpleProperty::get(Element & ent) const { return 0; } void SimpleProperty::set(const Element & ent) { } SimpleProperty * SimpleProperty::copy() const { return 0; } void SimpleProperty::apply(LocatedEntity * owner) { } LineProperty::LineProperty() { } int LineProperty::get(Element & ent) const { return 0; } void LineProperty::set(const Element & ent) { } void LineProperty::add(const std::string & s, MapType & ent) const { } LineProperty * LineProperty::copy() const { return 0; } MindProperty::MindProperty() { } MindProperty::~MindProperty() { } void MindProperty::set(const Element & val) { } MindProperty * MindProperty::copy() const { return 0; } void MindProperty::apply(LocatedEntity * ent) { } VisibilityProperty::VisibilityProperty() { } VisibilityProperty::~VisibilityProperty() { } VisibilityProperty * VisibilityProperty::copy() const { return 0; } void VisibilityProperty::apply(LocatedEntity * ent) { } StatisticsProperty::StatisticsProperty() : m_script(0) { } StatisticsProperty::~StatisticsProperty() { } void StatisticsProperty::install(LocatedEntity * ent, const std::string & name) { } void StatisticsProperty::apply(LocatedEntity * ent) { } int StatisticsProperty::get(Element & val) const { return 0; } void StatisticsProperty::set(const Element & ent) { } StatisticsProperty * StatisticsProperty::copy() const { return 0; } SolidProperty::SolidProperty() { } int SolidProperty::get(Element & ent) const { return 0; } void SolidProperty::set(const Element & ent) { } SolidProperty * SolidProperty::copy() const { return 0; } void SolidProperty::apply(LocatedEntity * owner) { } TransientProperty::TransientProperty() { } TransientProperty::~TransientProperty() { } TransientProperty * TransientProperty::copy() const { return 0; } void TransientProperty::install(LocatedEntity * ent, const std::string & name) { } void TransientProperty::apply(LocatedEntity * ent) { } Pedestrian::~Pedestrian() { } double Pedestrian::getTickAddition(const Point3D & coordinates, const Vector3D & velocity) const { return consts::basic_tick; } int Pedestrian::getUpdatedLocation(Location & return_location) { return 1; } Operation Pedestrian::generateMove(const Location & new_location) { Atlas::Objects::Operation::Move moveOp; return moveOp; } Movement::Movement(LocatedEntity & body) : m_body(body), m_serialno(0) { } Movement::~Movement() { } bool Movement::updateNeeded(const Location & location) const { return true; } void Movement::reset() { } #include "stubs/rulesets/stubMotion.h" #include "stubs/server/stubBuildid.h" bool_config_register::bool_config_register(bool & var, const char * section, const char * setting, const char * help) { } CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { } CommSocket::~CommSocket() { } EntityKit::EntityKit() : m_type(0), m_createdCount(0) { } EntityKit::~EntityKit() { } void EntityKit::addProperties() { } void EntityKit::updateProperties() { } ArchetypeFactory::ArchetypeFactory() { } ArchetypeFactory::ArchetypeFactory(ArchetypeFactory& rhs) { } ArchetypeFactory::~ArchetypeFactory() { } void ArchetypeFactory::addProperties() { } void ArchetypeFactory::updateProperties() { } ArchetypeFactory * ArchetypeFactory::duplicateFactory() { return 0; } LocatedEntity * ArchetypeFactory::newEntity(const std::string & id, long intId, const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location) { return new Entity(id, intId); } Root atlasType(const std::string & name, const std::string & parent, bool abstract) { return Atlas::Objects::Root(); } Inheritance * Inheritance::m_instance = NULL; Inheritance::Inheritance() : noClass(0) { } Inheritance & Inheritance::instance() { if (m_instance == NULL) { m_instance = new Inheritance(); } return *m_instance; } const Root & Inheritance::getClass(const std::string & parent) { return noClass; } const TypeNode * Inheritance::getType(const std::string & parent) { return 0; } bool Inheritance::isTypeOf(const TypeNode * instance, const std::string & base_type) const { return false; } bool Inheritance::isTypeOf(const std::string & instance, const std::string & base_type) const { return false; } TypeNode * Inheritance::addChild(const Root & obj) { return new TypeNode(obj->getId()); } void Inheritance::clear() { } Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return std::string("x", length * 2); } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } bool TypeNode::isTypeOf(const std::string & base_type) const { return false; } void TypeNode::addProperties(const Atlas::Message::MapType & attributes) { } void TypeNode::updateProperties(const Atlas::Message::MapType & attributes) { } const char * const CYPHESIS = "cyphesis"; static const char * DEFAULT_INSTANCE = "cyphesis"; std::string instance(DEFAULT_INSTANCE); int timeoffset = 0; bool database_flag = false; static long idGenerator = 0; long newId(std::string & id) { static char buf[32]; long new_id = ++idGenerator; sprintf(buf, "%ld", new_id); id = buf; assert(!id.empty()); return new_id; } void log(LogLevel lvl, const std::string & msg) { } void logEvent(LogEvent lev, const std::string & msg) { } Root atlasClass(const std::string & name, const std::string & parent) { return Root(); } void hash_password(const std::string & pwd, const std::string & salt, std::string & hash) { } int check_password(const std::string & pwd, const std::string & hash) { return -1; }