// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2007 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyExerciser.h" #include "rulesets/AreaProperty.h" #include "rulesets/AtlasProperties.h" #include "rulesets/CalendarProperty.h" #include "rulesets/EntityProperty.h" #include "rulesets/LineProperty.h" #include "rulesets/OutfitProperty.h" #include "rulesets/StatisticsProperty.h" #include "rulesets/TerrainProperty.h" #include "rulesets/ArithmeticFactory.h" #include "common/BaseWorld.h" #include "common/log.h" #include "common/Property_impl.h" #include "common/TypeNode.h" #include "stubs/modules/stubLocation.h" #include #include using Atlas::Message::Element; static const Element::Type TYPE_INT = Element::TYPE_INT; static const Element::Type TYPE_FLOAT = Element::TYPE_FLOAT; static const Element::Type TYPE_STRING = Element::TYPE_STRING; static const Element::Type TYPE_PTR = Element::TYPE_PTR; static const Element::Type TYPE_LIST = Element::TYPE_LIST; static const Element::Type TYPE_MAP = Element::TYPE_MAP; int main() { PropertyExerciser exerciser; { Property test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_INT) == 0); } { Property test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_INT) == 0); } { Property test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_FLOAT) == 0); } { Property test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_FLOAT) == 0); } { Property test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } { AreaProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_MAP) == 0); } { std::string test_string_val; IdProperty test_property(test_string_val); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } { std::string test_string_val("1"); IdProperty test_property(test_string_val); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } { NameProperty test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } { NameProperty test_property(0); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } { LocatedEntitySet test_entityset_val; ContainsProperty test_property(test_entityset_val); assert(exerciser.exerciseProperty(test_property, TYPE_LIST) == 0); } { CalendarProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_MAP) == 0); } #if 0 // FIXME This currently segfaults, as we give it pointers that are not // pointers to entities. This highlights the fact that we need to // protect property code from getting given pointers from outside. // Atlas-C++ must not allow pointers to come in from the network. { EntityRef test_entityref_data; EntityProperty test_property(test_entityref_data); assert(exerciser.exerciseProperty(test_property, TYPE_STRING) == 0); } #endif // FIXME Yay this throws!!! I found a bug with my foolish tests { LineProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_LIST) == 0); } #if 0 // FIXME THis segfaults, probably the same reason as why EntityRef // does { OutfitProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_MAP) == 0); } #endif { StatisticsProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_MAP) == 0); } { TerrainProperty test_property; assert(exerciser.exerciseProperty(test_property, TYPE_MAP) == 0); } return 0; } // stubs BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { return 0; } LocatedEntity * BaseWorld::getEntity(long id) const { return 0; } TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0) { } TypeNode::TypeNode(const std::string & name, const Atlas::Objects::Root & d) : m_name(name), m_description(d), m_parent(0) { } TypeNode::~TypeNode() { } bool TypeNode::isTypeOf(const std::string & base_type) const { const TypeNode * node = this; do { if (node->name() == base_type) { return true; } node = node->parent(); } while (node != 0); return false; } bool TypeNode::isTypeOf(const TypeNode * base_type) const { const TypeNode * node = this; do { if (node == base_type) { return true; } node = node->parent(); } while (node != 0); return false; } void log(LogLevel lvl, const std::string & msg) { }