// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2010 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "rulesets/BulletDomain.h" #include "rulesets/TerrainProperty.h" #ifdef HAVE_BULLET #include "btBulletCollisionCommon.h" #endif // HAVE_BULLET #include "stubs/rulesets/stubTerrainProperty.h" #include "stubs/rulesets/stubDomain.h" #include class TestBulletDomain : public BulletDomain { public: btCollisionWorld * test_getCollisionWorld() const { return m_collisionWorld; } }; int main() { #ifdef HAVE_BULLET { BulletDomain * bd = new BulletDomain; delete bd; } { BulletDomain * bd = new BulletDomain; delete bd; } { TestBulletDomain * bd = new TestBulletDomain; assert(bd->test_getCollisionWorld() != 0); btCollisionObject * obj = new btCollisionObject; btMatrix3x3 basis; basis.setIdentity(); obj->getWorldTransform().setBasis(basis); btBoxShape* box = new btBoxShape(btVector3(1,1,1)); obj->setCollisionShape(box); bd->test_getCollisionWorld()->addCollisionObject(obj); delete bd; } return 0; #endif // HAVE_BULLET } // stubs PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags) { } PropertyBase::~PropertyBase() { } void PropertyBase::install(LocatedEntity *, const std::string & name) { } void PropertyBase::remove(LocatedEntity *, const std::string & name) { } void PropertyBase::apply(LocatedEntity *) { } void PropertyBase::add(const std::string & s, Atlas::Message::MapType & ent) const { get(ent[s]); } void PropertyBase::add(const std::string & s, const Atlas::Objects::Entity::RootEntity & ent) const { } HandlerResult PropertyBase::operation(LocatedEntity *, const Operation &, OpVector &) { return OPERATION_IGNORED; }