// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rulesets/MemEntity.h" #include "rulesets/BBoxProperty.h" #include "rulesets/SolidProperty.h" #include "rulesets/InternalProperties.h" #include "common/Property_impl.h" #include int main() { MemEntity * me = new MemEntity("1", 1); delete me; // The is no code in operations.cpp to execute, but we need coverage. return 0; } // stubs #include "stubs/common/stubRouter.h" #include "stubs/modules/stubLocation.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/common/stubProperty.h" #include "stubs/rulesets/stubBBoxProperty.h" #include "stubs/rulesets/stubSimpleProperty.h" #include "stubs/rulesets/stubSolidProperty.h" #include "stubs/rulesets/stubSoftProperty.h"