// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "rulesets/Pedestrian.h" #include "rulesets/Entity.h" #include "rulesets/Domain.h" #include "rulesets/TerrainProperty.h" #include "common/BaseWorld.h" #include #include #include class TestWorld : public BaseWorld { public: explicit TestWorld(LocatedEntity & w) : BaseWorld(w) { } virtual bool idle() { return false; } virtual LocatedEntity * addEntity(LocatedEntity * ent) { return 0; } virtual LocatedEntity * addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } void delEntity(LocatedEntity * obj) {} int createSpawnPoint(const Atlas::Message::MapType & data, LocatedEntity *) { return 0; } int getSpawnList(Atlas::Message::ListType & data) { return 0; } int removeSpawnPoint(LocatedEntity *) {return 0; } LocatedEntity * spawnNewEntity(const std::string & name, const std::string & type, const Atlas::Objects::Entity::RootEntity & desc) { return addNewEntity(type, desc); } virtual int moveToSpawn(const std::string & name, Location& location){return 0;} virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; } virtual Task * activateTask(const std::string &, const std::string &, LocatedEntity *, LocatedEntity &) { return 0; } virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) { return 0; } virtual void message(const Atlas::Objects::Operation::RootOperation & op, LocatedEntity & ent) { } virtual LocatedEntity * findByName(const std::string & name) { return 0; } virtual LocatedEntity * findByType(const std::string & type) { return 0; } virtual void addPerceptive(LocatedEntity *) { } }; int main() { Entity * e = new Entity("1", 1); Entity * wrld = new Entity("0", 0); e->m_location.m_loc = wrld; e->m_location.m_loc->makeContainer(); assert(e->m_location.m_loc->m_contains != 0); e->m_location.m_loc->m_contains->insert(e); TestWorld test_world(*wrld); Pedestrian * p = new Pedestrian(*e); p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0)); p->setTarget(Point3D(2,0,0)); p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0)); Location loc; p->getUpdatedLocation(loc); e->m_location.m_velocity = Vector3D(1,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(1,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(2,0,0); p->getUpdatedLocation(loc); e->m_location.m_pos = Point3D(3,0,0); p->getUpdatedLocation(loc); p->generateMove(loc); delete p; return 0; } // stubs #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/common/stubRouter.h" #include "stubs/rulesets/stubDomain.h" #include "stubs/common/stubBaseWorld.h" #include "stubs/modules/stubLocation.h" float squareDistance(const Point3D & u, const Point3D & v) { return 1.f; }