// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "server/Persistence.h" #include #include using Atlas::Message::MapType; using Atlas::Objects::Root; int main() { { Persistence * p = Persistence::instance(); p->shutdown(); } { Persistence * p = Persistence::instance(); int res = p->init(); assert(res == 0); p->shutdown(); } return 0; } // stubs #include "server/Admin.h" #include "server/Player.h" #include "server/ServerAccount.h" #include "common/Database.h" #include "common/globals.h" #include "common/log.h" #include "common/id.h" #include "common/Shaker.h" #include const char * const CYPHESIS = "cyphesis"; std::string instance("deeds"); Router::Router(const std::string & id, long intId) : m_id(id), m_intId(intId) { } Router::~Router() { } void Router::addToMessage(Atlas::Message::MapType & omap) const { } void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } const char * Account::getType() const { return "account"; } void Account::store() const { } bool Account::isPersisted() const { return true; } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } LocatedEntity * Account::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } void Account::addCharacter(LocatedEntity * chr) { } void Account::externalOperation(const Operation & op, Link &) { } void Account::operation(const Operation & op, OpVector & res) { } void Account::LogoutOperation(const Operation & op, OpVector & res) { } void Account::CreateOperation(const Operation & op, OpVector & res) { } void Account::ImaginaryOperation(const Operation & op, OpVector & res) { } void Account::TalkOperation(const Operation & op, OpVector & res) { } void Account::GetOperation(const Operation & op, OpVector & res) { } void Account::SetOperation(const Operation & op, OpVector & res) { } void Account::LookOperation(const Operation & op, OpVector & res) { } void Account::OtherOperation(const Operation & op, OpVector & res) { } void Account::addToMessage(MapType & omap) const { } void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } ServerAccount::ServerAccount(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } ServerAccount::~ServerAccount() { } const char * ServerAccount::getType() const { return "server"; } int ServerAccount::characterError(const Operation & op, const Root & ent, OpVector & res) const { return -1; } void ServerAccount::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } Player::Player(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Player::~Player() { } const char * Player::getType() const { return "player"; } void Player::addToMessage(MapType & omap) const { } void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Player::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } Admin::Admin(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Admin::~Admin() { } const char * Admin::getType() const { return "admin"; } void Admin::addToMessage(MapType & omap) const { } void Admin::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Admin::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } void Admin::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } LocatedEntity * Admin::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } void Admin::LogoutOperation(const Operation & op, OpVector & res) { } void Admin::SetOperation(const Operation & op, OpVector & res) { } void Admin::GetOperation(const Operation & op, OpVector & res) { } void Admin::OtherOperation(const Operation & op, OpVector & res) { } Database * Database::m_instance = NULL; int Database::initConnection() { return 0; } Database::Database() : m_rule_db("rules"), m_queryInProgress(false), m_connection(NULL) { } Database::~Database() { } void Database::shutdownConnection() { } int Database::registerRelation(std::string & tablename, const std::string & sourcetable, const std::string & targettable, RelationType kind) { return 0; } const DatabaseResult Database::selectSimpleRowBy(const std::string & name, const std::string & column, const std::string & value) { return DatabaseResult(0); } Database * Database::instance() { if (m_instance == NULL) { m_instance = new Database(); } return m_instance; } int Database::createInstanceDatabase() { return 0; } int Database::registerEntityIdGenerator() { return 0; } int Database::registerEntityTable(const std::map & chunks) { return 0; } int Database::registerPropertyTable() { return 0; } int Database::initRule(bool createTables) { return 0; } int Database::registerSimpleTable(const std::string & name, const MapType & row) { return 0; } int Database::createSimpleRow(const std::string & name, const std::string & id, const std::string & columns, const std::string & values) { return 0; } const DatabaseResult Database::selectRelation(const std::string & name, const std::string & id) { return DatabaseResult(0); } int Database::createRelationRow(const std::string & name, const std::string & id, const std::string & other) { return 0; } int Database::removeRelationRow(const std::string & name, const std::string & id) { return 0; } int Database::removeRelationRowByOther(const std::string & name, const std::string & other) { return 0; } bool Database::hasKey(const std::string & table, const std::string & key) { return false; } int Database::putObject(const std::string & table, const std::string & key, const MapType & o, const StringVector & c) { return 0; } int Database::getTable(const std::string & table, std::map & contents) { return 0; } int Database::clearPendingQuery() { return 0; } int Database::updateObject(const std::string & table, const std::string & key, const MapType & o) { return 0; } int Database::clearTable(const std::string & table) { return 0; } long Database::newId(std::string & id) { return 0; } void Database::cleanup() { if (m_instance != 0) { delete m_instance; } m_instance = 0; } int Database::registerThoughtsTable() { return 0; } const char * DatabaseResult::field(const char * column, int row) const { return ""; } Shaker::Shaker() {} std::string Shaker::generateSalt(size_t) { return ""; } void log(LogLevel lvl, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; }