// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyCoverage.h" #include "TestWorld.h" #include "rulesets/Entity.h" #include "rulesets/Character.h" #include "common/log.h" #include #include #include using Atlas::Message::Element; using Atlas::Message::MapType; using Atlas::Message::ListType; using Atlas::Objects::Entity::Anonymous; PropertyCoverage::PropertyCoverage(PropertyBase * pb) : m_prop(pb), m_tlve(new Entity("0", 0)), m_wrld(new TestWorld(*m_tlve)), m_ent(new Entity("1", 1)) { m_ent->m_location.m_loc = m_tlve; m_ent->m_location.m_pos = Point3D(1,0,0); m_tlve->m_contains = new LocatedEntitySet; m_tlve->m_contains->insert(m_ent); m_testData.push_back(23); m_testData.push_back(23.); m_testData.push_back("twenty_three"); m_testData.push_back(ListType(1, 23)); m_testData.push_back(ListType(1, 23.)); m_testData.push_back(ListType(1, "twenty_three")); MapType map; map["one"] = 23; map["two"] = 23.; map["three"] = "twenty_three"; map["four"] = ListType(1, 23); map["five"] = ListType(1, 23.); map["six"] = ListType(1, "twenty_three"); m_testData.push_back(map); } PropertyCoverage::~PropertyCoverage() { m_ent->m_location.m_loc = 0; delete m_ent; delete m_tlve; delete m_prop; delete m_wrld; } void PropertyCoverage::interfaceCoverage() { } void PropertyCoverage::basicCoverage() { Element val; // assert(pb->flags() == 4); m_prop->get(val); // FIXME cover all types inc. map ListType::const_iterator I = m_testData.begin(); ListType::const_iterator Iend = m_testData.end(); for (; I != Iend; ++I) { m_prop->set(*I); } m_prop->get(val); m_prop->install(m_ent, "test_prop"); I = m_testData.begin(); for (; I != Iend; ++I) { m_prop->set(*I); m_prop->apply(m_ent); } MapType map; m_prop->add("test_name", map); Anonymous ent; m_prop->add("test_name", ent); interfaceCoverage(); } Character * PropertyCoverage::createCharacterEntity() { m_ent->m_location.m_loc = 0; delete m_ent; m_tlve->m_contains->clear(); Character * chr = new Character("2", 2); m_ent = chr; m_ent->m_location.m_loc = m_tlve; m_ent->m_location.m_pos = Point3D(1,0,0); m_tlve->m_contains->insert(m_ent); return chr; } void PropertyCoverage::testDataAppend(const Element & o) { m_testData.push_back(o); } // stubs #include "stubs/rulesets/stubCharacter.h" #include "stubs/rulesets/stubThing.h" Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::RelayOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::removeDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::sendWorld(const Operation & op) { } void Entity::onContainered(const LocatedEntity*) { } void Entity::onUpdated() { } void Entity::setType(const TypeNode * t) { LocatedEntity::setType(t); } #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/common/stubRouter.h" #include "stubs/common/stubBaseWorld.h" #include "stubs/modules/stubLocation.h" void log(LogLevel lvl, const std::string & msg) { }