// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2013 Erik Ogenvik // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "PropertyCoverage.h" #include "rulesets/SpawnerProperty.h" #include "common/Inheritance.h" int main() { SpawnerProperty * ap = new SpawnerProperty; PropertyChecker pc(ap); pc.basicCoverage(); return 0; } #include "TestWorld.h" void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } // stubs Inheritance& Inheritance::instance() { return *(Inheritance*)(nullptr); } const TypeNode * Inheritance::getType(const std::string & parent) { return nullptr; } void addToEntity(const Point3D & p, std::vector & vd) { } namespace Atlas { namespace Objects { namespace Operation { int TICK_NO = -1; } } }