// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2009 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "TestWorld.h" #include "server/SystemAccount.h" #include "server/Connection.h" #include "server/ServerRouting.h" #include "rulesets/Entity.h" #include "common/CommSocket.h" #include "common/compose.hpp" #include #include #include using Atlas::Message::MapType; using Atlas::Objects::Root; using Atlas::Objects::Entity::RootEntity; using String::compose; class SystemAccounttest : public Cyphesis::TestBase { protected: long m_id_counter; ServerRouting * m_server; Connection * m_connection; Account * m_account; public: SystemAccounttest(); void setup(); void teardown(); void test_getType(); void test_store(); }; SystemAccounttest::SystemAccounttest() : m_id_counter(0L), m_server(0), m_connection(0), m_account(0) { ADD_TEST(SystemAccounttest::test_getType); ADD_TEST(SystemAccounttest::test_store); } void SystemAccounttest::setup() { Entity * gw = new Entity(compose("%1", m_id_counter), m_id_counter++); m_server = new ServerRouting(*new TestWorld(*gw), "5529d7a4-0158-4dc1-b4a5-b5f260cac635", "bad621d4-616d-4faf-b9e6-471d12b139a9", compose("%1", m_id_counter), m_id_counter++, compose("%1", m_id_counter), m_id_counter++); m_connection = new Connection(*(CommSocket*)0, *m_server, "8d18a4e8-f14f-4a46-997e-ada120d5438f", compose("%1", m_id_counter), m_id_counter++); m_account = new SystemAccount(m_connection, "6c9f3236-5de7-4ba4-8b7a-b0222df0af38", "fa1a03a2-a745-4033-85cb-bb694e921e62", compose("%1", m_id_counter), m_id_counter++); } void SystemAccounttest::teardown() { delete m_server; delete m_account; delete m_connection; } void SystemAccounttest::test_getType() { const char * type = m_account->getType(); ASSERT_EQUAL(std::string("sys"), type); } void SystemAccounttest::test_store() { m_account->store(); } void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } int main() { SystemAccounttest t; return t.run(); } // stubs #include "server/Connection.h" #include "server/Persistence.h" #include "server/PossessionAuthenticator.h" #include "rulesets/Character.h" #include "common/globals.h" #include "common/id.h" #include "common/log.h" #include Account::Account(Connection * conn, const std::string & uname, const std::string & passwd, const std::string & id, long intId) : ConnectableRouter(id, intId, conn), m_username(uname), m_password(passwd) { } Account::~Account() { } LocatedEntity * Account::addNewCharacter(const std::string & typestr, const RootEntity & ent, const Root & arg) { return 0; } LocatedEntity * Account::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } int Account::connectCharacter(LocatedEntity *chr) { return 0; } const char * Account::getType() const { return "account"; } void Account::store() const { } bool Account::isPersisted() const { return true; } void Account::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } void Account::addToMessage(MapType & omap) const { } void Account::addToEntity(const RootEntity & ent) const { } void Account::externalOperation(const Operation & op, Link &) { } void Account::operation(const Operation & op, OpVector & res) { } void Account::LogoutOperation(const Operation &, OpVector &) { } void Account::CreateOperation(const Operation &, OpVector &) { } void Account::SetOperation(const Operation &, OpVector &) { } void Account::ImaginaryOperation(const Operation &, OpVector &) { } void Account::TalkOperation(const Operation &, OpVector &) { } void Account::LookOperation(const Operation &, OpVector &) { } void Account::GetOperation(const Operation &, OpVector &) { } void Account::OtherOperation(const Operation &, OpVector &) { } Admin::Admin(Connection * conn, const std::string & username, const std::string & passwd, const std::string & id, long intId) : Account(conn, username, passwd, id, intId) { } Admin::~Admin() { if (m_monitorConnection.connected()) { m_monitorConnection.disconnect(); } } const char * Admin::getType() const { return "admin"; } void Admin::addToMessage(MapType & omap) const { } void Admin::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } int Admin::characterError(const Operation & op, const Root & ent, OpVector & res) const { return 0; } void Admin::createObject(const std::string & type_str, const Root & arg, const Operation & op, OpVector & res) { } LocatedEntity * Admin::createCharacterEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &, const Atlas::Objects::Root &) { return 0; } void Admin::LogoutOperation(const Operation & op, OpVector & res) { } void Admin::GetOperation(const Operation & op, OpVector & res) { } void Admin::SetOperation(const Operation & op, OpVector & res) { } void Admin::OtherOperation(const Operation & op, OpVector & res) { } Connection::Connection(CommSocket & client, ServerRouting & svr, const std::string & addr, const std::string & id, long iid) : Link(client, id, iid), m_obsolete(false), m_server(svr) { } Account * Connection::newAccount(const std::string & type, const std::string & username, const std::string & passwd, const std::string & id, long intId) { return 0; } int Connection::verifyCredentials(const Account &, const Atlas::Objects::Root &) const { return 0; } Connection::~Connection() { } void Connection::externalOperation(const Operation & op, Link &) { } void Connection::operation(const Operation &, OpVector &) { } void Connection::LoginOperation(const Operation &, OpVector &) { } void Connection::LogoutOperation(const Operation &, OpVector &) { } void Connection::CreateOperation(const Operation &, OpVector &) { } void Connection::GetOperation(const Operation &, OpVector &) { } void Connection::addEntity(LocatedEntity * ent) { } ConnectableRouter::ConnectableRouter(const std::string & id, long iid, Connection *c) : Router(id, iid), m_connection(c) { } ConnectableRouter::~ConnectableRouter() { } ServerRouting::ServerRouting(BaseWorld & wrld, const std::string & ruleset, const std::string & name, const std::string & id, long intId, const std::string & lId, long lIntId) : Router(id, intId), m_svrRuleset(ruleset), m_svrName(name), m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0) { } ServerRouting::~ServerRouting() { delete &m_world; } void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const { } void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } Account * ServerRouting::getAccountByName(const std::string & username) { return 0; } void ServerRouting::addAccount(Account * a) { } void ServerRouting::externalOperation(const Operation & op, Link &) { } void ServerRouting::operation(const Operation &, OpVector &) { } PossessionAuthenticator * PossessionAuthenticator::m_instance = NULL; int PossessionAuthenticator::removePossession(const std::string &entity_id) { return 0; } LocatedEntity *PossessionAuthenticator::authenticatePossession(const std::string &entity_id, const std::string &possess_key) { return 0; } Persistence * Persistence::m_instance = NULL; Persistence::Persistence() : m_db(*(Database*)0) { } Persistence * Persistence::instance() { if (m_instance == NULL) { m_instance = new Persistence(); } return m_instance; } void Persistence::putAccount(const Account & ac) { } #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubThing.h" #include "stubs/rulesets/stubCharacter.h" #include "stubs/common/stubLink.h" #include "stubs/common/stubBaseWorld.h" #include "stubs/common/stubRouter.h" Location::Location() : m_loc(0) { } void logEvent(LogEvent lev, const std::string & msg) { } void log(LogLevel lvl, const std::string & msg) { } bool database_flag = false; #include Shaker::Shaker() { } std::string Shaker::generateSalt(size_t length) { return ""; }