// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2012 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestBase.h" #include "rulesets/Entity.h" #include "rulesets/TerrainEffectorProperty.h" #include "rulesets/TerrainProperty.h" #include "stubs/rulesets/stubTerrainProperty.h" class TerrainEffectorPropertytest : public Cyphesis::TestBase { private: TerrainEffectorProperty * m_property; Entity * m_entity; Entity * m_world; public: TerrainEffectorPropertytest(); void setup(); void teardown(); void test_none_found(); void test_not_terrain(); void test_found(); }; TerrainEffectorPropertytest::TerrainEffectorPropertytest() : m_property(0) { ADD_TEST(TerrainEffectorPropertytest::test_none_found); ADD_TEST(TerrainEffectorPropertytest::test_not_terrain); ADD_TEST(TerrainEffectorPropertytest::test_found); } void TerrainEffectorPropertytest::setup() { m_property = new TerrainEffectorProperty; m_world = new Entity("0", 0); m_entity = new Entity("1", 1); m_entity->m_location.m_loc = m_world; } void TerrainEffectorPropertytest::teardown() { delete m_property; delete m_entity; delete m_world; } void TerrainEffectorPropertytest::test_none_found() { ASSERT_NULL(m_world->m_location.m_loc); ASSERT_EQUAL(m_entity->m_location.m_loc, m_world); const TerrainProperty * res = m_property->getTerrain(m_entity); ASSERT_NULL(res); } void TerrainEffectorPropertytest::test_not_terrain() { ASSERT_NULL(m_world->m_location.m_loc); ASSERT_EQUAL(m_entity->m_location.m_loc, m_world); m_world->setProperty("terrain", new Property); const TerrainProperty * res = m_property->getTerrain(m_entity); ASSERT_NULL(res); } void TerrainEffectorPropertytest::test_found() { ASSERT_NULL(m_world->m_location.m_loc); ASSERT_EQUAL(m_entity->m_location.m_loc, m_world); m_world->setProperty("terrain", new TerrainProperty); const TerrainProperty * res = m_property->getTerrain(m_entity); ASSERT_NOT_NULL(res); } int main() { TerrainEffectorPropertytest t; return t.run(); } // stubs #include "Property_stub_impl.h" Entity::Entity(const std::string & id, long intId) : LocatedEntity(id, intId), m_motion(0) { } Entity::~Entity() { } void Entity::destroy() { destroyed.emit(); } void Entity::ActuateOperation(const Operation &, OpVector &) { } void Entity::AppearanceOperation(const Operation &, OpVector &) { } void Entity::AttackOperation(const Operation &, OpVector &) { } void Entity::CombineOperation(const Operation &, OpVector &) { } void Entity::CreateOperation(const Operation &, OpVector &) { } void Entity::DeleteOperation(const Operation &, OpVector &) { } void Entity::DisappearanceOperation(const Operation &, OpVector &) { } void Entity::DivideOperation(const Operation &, OpVector &) { } void Entity::EatOperation(const Operation &, OpVector &) { } void Entity::GetOperation(const Operation &, OpVector &) { } void Entity::InfoOperation(const Operation &, OpVector &) { } void Entity::ImaginaryOperation(const Operation &, OpVector &) { } void Entity::LookOperation(const Operation &, OpVector &) { } void Entity::MoveOperation(const Operation &, OpVector &) { } void Entity::NourishOperation(const Operation &, OpVector &) { } void Entity::SetOperation(const Operation &, OpVector &) { } void Entity::SightOperation(const Operation &, OpVector &) { } void Entity::SoundOperation(const Operation &, OpVector &) { } void Entity::TalkOperation(const Operation &, OpVector &) { } void Entity::TickOperation(const Operation &, OpVector &) { } void Entity::TouchOperation(const Operation &, OpVector &) { } void Entity::UpdateOperation(const Operation &, OpVector &) { } void Entity::UseOperation(const Operation &, OpVector &) { } void Entity::WieldOperation(const Operation &, OpVector &) { } void Entity::RelayOperation(const Operation &, OpVector &) { } void Entity::externalOperation(const Operation & op, Link &) { } void Entity::operation(const Operation & op, OpVector & res) { } void Entity::addToMessage(Atlas::Message::MapType & omap) const { } void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const { } PropertyBase * Entity::setAttr(const std::string & name, const Atlas::Message::Element & attr) { return 0; } const PropertyBase * Entity::getProperty(const std::string & name) const { PropertyDict::const_iterator I = m_properties.find(name); if (I != m_properties.end()) { return I->second; } return 0; } PropertyBase * Entity::modProperty(const std::string & name) { return 0; } void Entity::installDelegate(int class_no, const std::string & delegate) { } void Entity::removeDelegate(int class_no, const std::string & delegate) { } Domain * Entity::getMovementDomain() { return 0; } void Entity::setType(const TypeNode* t) { } void Entity::sendWorld(const Operation & op) { } PropertyBase * Entity::setProperty(const std::string & name, PropertyBase * prop) { return m_properties[name] = prop; } void Entity::onContainered(const LocatedEntity*) { } void Entity::onUpdated() { } #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/common/stubRouter.h" #include "stubs/modules/stubLocation.h" #include "stubs/common/stubProperty.h"