// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "TestPropertyManager.h" #include "common/Property.h" #include "common/PropertyFactory.h" using Atlas::Message::Element; TestPropertyManager::TestPropertyManager() { } TestPropertyManager::~TestPropertyManager() { } void TestPropertyManager::installPropertyFactory(const std::string & name, PropertyKit * factory) { m_propertyFactories.insert(std::make_pair(name, factory)); } PropertyBase * TestPropertyManager::addProperty(const std::string & name, int type) { PropertyBase * p = 0; PropertyFactoryDict::const_iterator I = m_propertyFactories.find(name); if (I == m_propertyFactories.end()) { switch (type) { case Element::TYPE_INT: p = new Property; break; case Element::TYPE_FLOAT: p = new Property; break; case Element::TYPE_STRING: p = new Property; break; default: p = new SoftProperty; break; } } else { p = I->second->newProperty(); } return p; }