// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifdef NDEBUG #undef NDEBUG #endif #ifndef DEBUG #define DEBUG #endif #include "IGEntityExerciser.h" #include "allOperations.h" #include "TestWorld.h" #include "rulesets/World.h" #include "rulesets/AtlasProperties.h" #include "rulesets/BBoxProperty.h" #include "rulesets/CalendarProperty.h" #include "rulesets/Domain.h" #include "rulesets/Script.h" #include "rulesets/StatusProperty.h" #include "rulesets/TerrainProperty.h" #include "common/id.h" #include "common/Inheritance.h" #include "common/log.h" #include "common/Property_impl.h" #include "common/TypeNode.h" #include "stubs/common/stubCustom.h" #include "stubs/common/stubRouter.h" #include "stubs/common/stubTypeNode.h" #include "stubs/common/stubPropertyManager.h" #include "stubs/modules/stubLocation.h" #include "stubs/rulesets/stubThing.h" #include "stubs/rulesets/stubEntity.h" #include "stubs/rulesets/stubLocatedEntity.h" #include "stubs/rulesets/stubIdProperty.h" #include "stubs/common/stubProperty.h" #include "stubs/rulesets/stubSoftProperty.h" #include "stubs/rulesets/stubContainsProperty.h" #include "stubs/rulesets/stubStatusProperty.h" #include "stubs/rulesets/stubBBoxProperty.h" #include "stubs/rulesets/stubTerrainProperty.h" #include "stubs/rulesets/stubCalendarProperty.h" #include "stubs/rulesets/stubDomain.h" #include #include using Atlas::Message::Element; using Atlas::Message::ListType; using Atlas::Message::MapType; using Atlas::Objects::Entity::RootEntity; int main() { World e("0", 0); TypeNode type("world"); e.setType(&type); IGEntityExerciser ee(e); assert(e.m_location.m_loc == 0); // Throw an op of every type at the entity ee.runOperations(); // Subscribe the entity to every class of op std::set opNames; ee.addAllOperations(opNames); // Throw an op of every type at the entity again now it is subscribed ee.runOperations(); return 0; } // stubs void TestWorld::message(const Operation & op, LocatedEntity & ent) { } LocatedEntity * TestWorld::addNewEntity(const std::string &, const Atlas::Objects::Entity::RootEntity &) { return 0; } void addToEntity(const Point3D & p, std::vector & vd) { vd.resize(3); vd[0] = p[0]; vd[1] = p[1]; vd[2] = p[2]; } BaseWorld * BaseWorld::m_instance = 0; BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw) { m_instance = this; } BaseWorld::~BaseWorld() { m_instance = 0; } LocatedEntity * BaseWorld::getEntity(const std::string & id) const { long intId = integerId(id); EntityDict::const_iterator I = m_eobjects.find(intId); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } LocatedEntity * BaseWorld::getEntity(long id) const { EntityDict::const_iterator I = m_eobjects.find(id); if (I != m_eobjects.end()) { assert(I->second != 0); return I->second; } else { return 0; } } void log(LogLevel lvl, const std::string & msg) { } long integerId(const std::string & id) { long intId = strtol(id.c_str(), 0, 10); if (intId == 0 && id != "0") { intId = -1L; } return intId; }