// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2001 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #ifndef CLIENT_CLIENT_CONNECTION_H #define CLIENT_CLIENT_CONNECTION_H #include #include #include #include #include /// \brief Class to handle socket connection to a cyphesis server from an /// an admin client class ClientConnection : public AtlasStreamClient { protected: /// \brief Store for operations arrived from the server std::deque operationQueue; void operation(const Atlas::Objects::Operation::RootOperation&) override; public: explicit ClientConnection(boost::asio::io_service& io_service); ~ClientConnection() override; int wait(); int sendAndWaitReply(const Operation & op, OpVector & res); Atlas::Objects::Operation::RootOperation pop(); bool pending(); friend class ClientConnectionintegration; friend class ClientConnectiontest; }; #endif // CLIENT_CLIENT_CONNECTION_H