// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "PropertyManager.h" #include "PropertyFactory.h" #include using Atlas::Objects::Root; template<> PropertyManager* Singleton::ms_Singleton = nullptr; PropertyManager::PropertyManager() = default; PropertyManager::~PropertyManager() = default; PropertyKit * PropertyManager::getPropertyFactory(const std::string & name) const { auto I = m_propertyFactories.find(name); if (I != m_propertyFactories.end()) { assert(I->second); return I->second.get(); } return nullptr; } void PropertyManager::installFactory(const std::string & name, std::unique_ptr factory) { m_propertyFactories.insert(std::make_pair(name, std::move(factory))); } int PropertyManager::installFactory(const std::string & type_name, const Root & type_desc, std::unique_ptr factory) { installFactory(type_name, std::move(factory)); return 0; }