// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2000-2006 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA #include "Inheritance.h" #include "custom.h" #include void installCustomOperations(TypeStore & i) { Atlas::Objects::Factories * atlas_factories = Atlas::Objects::Factories::instance(); i.addChild(atlasOpDefinition("add", "set")); Atlas::Objects::Operation::ADD_NO = atlas_factories->addFactory("add", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("burn", "affect")); Atlas::Objects::Operation::BURN_NO = atlas_factories->addFactory("burn", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("connect", "set")); Atlas::Objects::Operation::CONNECT_NO = atlas_factories->addFactory("connect", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("eat", "action")); Atlas::Objects::Operation::EAT_NO = atlas_factories->addFactory("eat", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("monitor", "set")); Atlas::Objects::Operation::MONITOR_NO = atlas_factories->addFactory("monitor", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("nourish", "affect")); Atlas::Objects::Operation::NOURISH_NO = atlas_factories->addFactory("nourish", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("setup", "root_operation")); Atlas::Objects::Operation::SETUP_NO = atlas_factories->addFactory("setup", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("tick", "root_operation")); Atlas::Objects::Operation::TICK_NO = atlas_factories->addFactory("tick", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("unseen", "perception")); Atlas::Objects::Operation::UNSEEN_NO = atlas_factories->addFactory("unseen", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("attack", "action")); Atlas::Objects::Operation::ATTACK_NO = atlas_factories->addFactory("attack", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("pickup", "action")); Atlas::Objects::Operation::PICKUP_NO = atlas_factories->addFactory("pickup", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("drop", "action")); Atlas::Objects::Operation::DROP_NO = atlas_factories->addFactory("drop", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("update", "tick")); Atlas::Objects::Operation::UPDATE_NO = atlas_factories->addFactory("update", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("actuate", "action")); Atlas::Objects::Operation::ACTUATE_NO = atlas_factories->addFactory("actuate", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("thought", "communicate")); Atlas::Objects::Operation::THOUGHT_NO = atlas_factories->addFactory("thought", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("goal_info", "communicate")); Atlas::Objects::Operation::GOAL_INFO_NO = atlas_factories->addFactory("goal_info", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("teleport", "action")); Atlas::Objects::Operation::TELEPORT_NO = atlas_factories->addFactory("teleport", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("commune", "get")); Atlas::Objects::Operation::COMMUNE_NO = atlas_factories->addFactory("commune", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("think", "set")); Atlas::Objects::Operation::THINK_NO = atlas_factories->addFactory("think", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); //The relay operation is used when an operation needs to be sent from one router to another, and there's no natural way of doing it. i.addChild(atlasOpDefinition("relay", "root_operation")); Atlas::Objects::Operation::RELAY_NO = atlas_factories->addFactory("relay", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("possess", "set")); Atlas::Objects::Operation::POSSESS_NO = atlas_factories->addFactory("possess", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); /** * Used to signal that something has changed. Sent from the server to the clients. * For example when a type changes. */ i.addChild(atlasOpDefinition("change", "info")); Atlas::Objects::Operation::CHANGE_NO = atlas_factories->addFactory("change", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); i.addChild(atlasOpDefinition("hit", "affect")); Atlas::Objects::Operation::HIT_NO = atlas_factories->addFactory("hit", &Atlas::Objects::generic_factory, &Atlas::Objects::defaultInstance); } void installCustomEntities(TypeStore & i) { i.addChild(atlasClass("room", "admin_entity")); i.addChild(atlasClass("lobby", "admin_entity")); i.addChild(atlasClass("server", "admin_entity")); i.addChild(atlasClass("task", "admin_entity")); }